Codechange: Use constants for tree growth stages and tile update frequency (#12833)
This commit is contained in:
@@ -91,7 +91,7 @@ static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
|
||||
* @param count the number of trees (minus 1)
|
||||
* @param growth the growth status
|
||||
*/
|
||||
static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint growth)
|
||||
static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, TreeGrowthStage growth)
|
||||
{
|
||||
assert(treetype != TREE_INVALID);
|
||||
assert(CanPlantTreesOnTile(tile, true));
|
||||
@@ -135,20 +135,20 @@ static TreeType GetRandomTreeType(TileIndex tile, uint seed)
|
||||
{
|
||||
switch (_settings_game.game_creation.landscape) {
|
||||
case LT_TEMPERATE:
|
||||
return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
|
||||
return static_cast<TreeType>(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
|
||||
|
||||
case LT_ARCTIC:
|
||||
return (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
|
||||
return static_cast<TreeType>(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
|
||||
|
||||
case LT_TROPIC:
|
||||
switch (GetTropicZone(tile)) {
|
||||
case TROPICZONE_NORMAL: return (TreeType)(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
|
||||
case TROPICZONE_DESERT: return (TreeType)((seed > 12) ? TREE_INVALID : TREE_CACTUS);
|
||||
default: return (TreeType)(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
|
||||
case TROPICZONE_NORMAL: return static_cast<TreeType>(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
|
||||
case TROPICZONE_DESERT: return static_cast<TreeType>((seed > 12) ? TREE_INVALID : TREE_CACTUS);
|
||||
default: return static_cast<TreeType>(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
|
||||
}
|
||||
|
||||
default:
|
||||
return (TreeType)(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
|
||||
return static_cast<TreeType>(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,7 +166,7 @@ static void PlaceTree(TileIndex tile, uint32_t r)
|
||||
TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
|
||||
|
||||
if (tree != TREE_INVALID) {
|
||||
PlantTreesOnTile(tile, tree, GB(r, 22, 2), std::min<uint8_t>(GB(r, 16, 3), 6));
|
||||
PlantTreesOnTile(tile, tree, GB(r, 22, 2), static_cast<TreeGrowthStage>(std::min<uint8_t>(GB(r, 16, 3), 6)));
|
||||
MarkTileDirtyByTile(tile);
|
||||
|
||||
/* Rerandomize ground, if neither snow nor shore */
|
||||
@@ -324,11 +324,11 @@ uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, ui
|
||||
if (tile_to_plant != INVALID_TILE) {
|
||||
if (IsTileType(tile_to_plant, MP_TREES) && GetTreeCount(tile_to_plant) < 4) {
|
||||
AddTreeCount(tile_to_plant, 1);
|
||||
SetTreeGrowth(tile_to_plant, 0);
|
||||
SetTreeGrowth(tile_to_plant, TreeGrowthStage::Growing1);
|
||||
MarkTileDirtyByTile(tile_to_plant, 0);
|
||||
planted++;
|
||||
} else if (CanPlantTreesOnTile(tile_to_plant, allow_desert)) {
|
||||
PlantTreesOnTile(tile_to_plant, treetype, 0, 3);
|
||||
PlantTreesOnTile(tile_to_plant, treetype, 0, TreeGrowthStage::Grown);
|
||||
MarkTileDirtyByTile(tile_to_plant, 0);
|
||||
planted++;
|
||||
}
|
||||
@@ -482,7 +482,7 @@ CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_ti
|
||||
}
|
||||
|
||||
/* Plant full grown trees in scenario editor */
|
||||
PlantTreesOnTile(current_tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0);
|
||||
PlantTreesOnTile(current_tile, treetype, 0, _game_mode == GM_EDITOR ? TreeGrowthStage::Grown : TreeGrowthStage::Growing1);
|
||||
MarkTileDirtyByTile(current_tile);
|
||||
if (c != nullptr) c->tree_limit -= 1 << 16;
|
||||
|
||||
@@ -551,7 +551,7 @@ static void DrawTile_Trees(TileInfo *ti)
|
||||
uint trees = GetTreeCount(ti->tile);
|
||||
|
||||
for (uint i = 0; i < trees; i++) {
|
||||
SpriteID sprite = s[0].sprite + (i == trees - 1 ? GetTreeGrowth(ti->tile) : 3);
|
||||
SpriteID sprite = s[0].sprite + (i == trees - 1 ? static_cast<uint>(GetTreeGrowth(ti->tile)) : 3);
|
||||
PaletteID pal = s[0].pal;
|
||||
|
||||
te[i].sprite = sprite;
|
||||
@@ -723,10 +723,11 @@ static void TileLoop_Trees(TileIndex tile)
|
||||
|
||||
if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;
|
||||
|
||||
if ((cycle & 15) != 15) return;
|
||||
static const uint32_t TREE_UPDATE_FREQUENCY = 16; // How many tile updates happen for one tree update
|
||||
if (cycle % TREE_UPDATE_FREQUENCY != TREE_UPDATE_FREQUENCY - 1) return;
|
||||
|
||||
switch (GetTreeGrowth(tile)) {
|
||||
case 3: // regular sized tree
|
||||
case TreeGrowthStage::Grown: // regular sized tree
|
||||
if (_settings_game.game_creation.landscape == LT_TROPIC &&
|
||||
GetTreeType(tile) != TREE_CACTUS &&
|
||||
GetTropicZone(tile) == TROPICZONE_DESERT) {
|
||||
@@ -740,7 +741,7 @@ static void TileLoop_Trees(TileIndex tile)
|
||||
case 1: // add a tree
|
||||
if (GetTreeCount(tile) < 4 && CanPlantExtraTrees(tile)) {
|
||||
AddTreeCount(tile, 1);
|
||||
SetTreeGrowth(tile, 0);
|
||||
SetTreeGrowth(tile, TreeGrowthStage::Growing1);
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
@@ -750,7 +751,7 @@ static void TileLoop_Trees(TileIndex tile)
|
||||
|
||||
TreeType treetype = GetTreeType(tile);
|
||||
|
||||
tile += TileOffsByDir((Direction)(Random() & 7));
|
||||
tile += TileOffsByDir(static_cast<Direction>(Random() % DIR_END));
|
||||
|
||||
/* Cacti don't spread */
|
||||
if (!CanPlantTreesOnTile(tile, false)) return;
|
||||
@@ -758,7 +759,7 @@ static void TileLoop_Trees(TileIndex tile)
|
||||
/* Don't plant trees, if ground was freshly cleared */
|
||||
if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
|
||||
|
||||
PlantTreesOnTile(tile, treetype, 0, 0);
|
||||
PlantTreesOnTile(tile, treetype, 0, TreeGrowthStage::Growing1);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -769,14 +770,14 @@ static void TileLoop_Trees(TileIndex tile)
|
||||
}
|
||||
break;
|
||||
|
||||
case 6: // final stage of tree destruction
|
||||
case TreeGrowthStage::Dead: // final stage of tree destruction
|
||||
if (!CanPlantExtraTrees(tile)) {
|
||||
/* if trees can't spread just plant a new one to prevent deforestation */
|
||||
SetTreeGrowth(tile, 0);
|
||||
SetTreeGrowth(tile, TreeGrowthStage::Growing1);
|
||||
} else if (GetTreeCount(tile) > 1) {
|
||||
/* more than one tree, delete it */
|
||||
AddTreeCount(tile, -1);
|
||||
SetTreeGrowth(tile, 3);
|
||||
SetTreeGrowth(tile, TreeGrowthStage::Grown);
|
||||
} else {
|
||||
/* just one tree, change type into MP_CLEAR */
|
||||
switch (GetTreeGround(tile)) {
|
||||
@@ -848,7 +849,7 @@ void OnTick_Trees()
|
||||
if ((r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
|
||||
CanPlantTreesOnTile(tile, false) &&
|
||||
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
|
||||
PlantTreesOnTile(tile, tree, 0, 0);
|
||||
PlantTreesOnTile(tile, tree, 0, TreeGrowthStage::Growing1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -859,7 +860,7 @@ void OnTick_Trees()
|
||||
r = Random();
|
||||
tile = RandomTileSeed(r);
|
||||
if (CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
|
||||
PlantTreesOnTile(tile, tree, 0, 0);
|
||||
PlantTreesOnTile(tile, tree, 0, TreeGrowthStage::Growing1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user