Codechange: Access temporary storage through ResolverObject during sprite layout preprocessing.
This commit is contained in:
@@ -635,7 +635,7 @@ void GetCustomStationRelocation(SpriteLayoutProcessor &processor, const StationS
|
||||
object.callback_param1 = var10;
|
||||
const auto *group = object.Resolve<ResultSpriteGroup>();
|
||||
if (group == nullptr || group->num_sprites == 0) continue;
|
||||
processor.ProcessRegisters(var10, group->sprite - SPR_RAIL_PLATFORM_Y_FRONT);
|
||||
processor.ProcessRegisters(object, var10, group->sprite - SPR_RAIL_PLATFORM_Y_FRONT);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user