Codechange: Access temporary storage through ResolverObject during sprite layout preprocessing.

This commit is contained in:
frosch
2025-05-05 21:59:56 +02:00
committed by frosch
parent 85be7a4d92
commit f59cf73b88
10 changed files with 24 additions and 22 deletions
+1 -1
View File
@@ -635,7 +635,7 @@ void GetCustomStationRelocation(SpriteLayoutProcessor &processor, const StationS
object.callback_param1 = var10;
const auto *group = object.Resolve<ResultSpriteGroup>();
if (group == nullptr || group->num_sprites == 0) continue;
processor.ProcessRegisters(var10, group->sprite - SPR_RAIL_PLATFORM_Y_FRONT);
processor.ProcessRegisters(object, var10, group->sprite - SPR_RAIL_PLATFORM_Y_FRONT);
}
}