Codechange: use std::string_view for FS2OTTD and OTTD2FS
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@@ -386,7 +386,7 @@ void ReconsiderGameScriptLanguage()
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{
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if (_current_gamestrings_data == nullptr) return;
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std::string language = FS2OTTD(_current_language->file.stem());
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std::string language = FS2OTTD(_current_language->file.stem().native());
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for (auto &p : _current_gamestrings_data->compiled_strings) {
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if (p.language == language) {
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_current_gamestrings_data->cur_language = &p;
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