Merge remote-tracking branch 'upstream/master'

This commit is contained in:
dP
2025-06-14 17:01:17 +05:00
1132 changed files with 59430 additions and 52889 deletions

View File

@@ -55,7 +55,7 @@ void UpdateObjectColours(const Company *c);
CompanyID _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
CompanyID _current_company; ///< Company currently doing an action.
Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
ReferenceThroughBaseContainer<std::array<Colours, MAX_COMPANIES>> _company_colours; ///< NOSAVE: can be determined from company structs.
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
uint _cur_company_tick_index; ///< used to generate a name for one company that doesn't have a name yet per tick
@@ -67,17 +67,16 @@ INSTANTIATE_POOL_METHODS(Company)
* @param name_1 Name of the company.
* @param is_ai A computer program is running for this company.
*/
Company::Company(uint16_t name_1, bool is_ai)
Company::Company(StringID name_1, bool is_ai)
{
this->name_1 = name_1;
this->location_of_HQ = INVALID_TILE;
this->is_ai = is_ai;
this->terraform_limit = (uint32_t)_settings_game.construction.terraform_frame_burst << 16;
this->clear_limit = (uint32_t)_settings_game.construction.clear_frame_burst << 16;
this->tree_limit = (uint32_t)_settings_game.construction.tree_frame_burst << 16;
this->build_object_limit = (uint32_t)_settings_game.construction.build_object_frame_burst << 16;
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, CompanyID::Invalid());
InvalidateWindowClassesData(WC_WATCH_COMPANY, 0);
InvalidateWindowClassesData(WC_WATCH_COMPANYA, 1);
}
@@ -254,8 +253,10 @@ bool CheckCompanyHasMoney(CommandCost &cost)
const Company *c = Company::GetIfValid(_current_company);
if (c != nullptr && cost.GetCost() > c->money) {
SetDParam(0, cost.GetCost());
cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
if (IsLocalCompany()) {
cost.SetEncodedMessage(GetEncodedString(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY, cost.GetCost()));
}
return false;
}
return true;
@@ -340,26 +341,20 @@ void UpdateLandscapingLimits()
* @param tile optional tile to get the right town.
* @pre if tile == 0, then owner can't be OWNER_TOWN.
*/
void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
std::array<StringParameter, 2> GetParamsForOwnedBy(Owner owner, TileIndex tile)
{
SetDParam(OWNED_BY_OWNER_IN_PARAMETERS_OFFSET, owner);
if (owner != OWNER_TOWN) {
if (!Company::IsValidID(owner)) {
SetDParam(0, STR_COMPANY_SOMEONE);
} else {
SetDParam(0, STR_COMPANY_NAME);
SetDParam(1, owner);
}
} else {
if (owner == OWNER_TOWN) {
assert(tile != 0);
const Town *t = ClosestTownFromTile(tile, UINT_MAX);
SetDParam(0, STR_TOWN_NAME);
SetDParam(1, t->index);
return {STR_TOWN_NAME, t->index};
}
}
if (!Company::IsValidID(owner)) {
return {STR_COMPANY_SOMEONE, std::monostate{}};
}
return {STR_COMPANY_NAME, owner};
}
/**
* Check whether the current owner owns something.
@@ -376,8 +371,13 @@ CommandCost CheckOwnership(Owner owner, TileIndex tile)
if (owner == _current_company) return CommandCost();
SetDParamsForOwnedBy(owner, tile);
return CommandCost(STR_ERROR_OWNED_BY);
CommandCost error{STR_ERROR_OWNED_BY};
if (IsLocalCompany()) {
auto params = GetParamsForOwnedBy(owner, tile);
error.SetEncodedMessage(GetEncodedStringWithArgs(STR_ERROR_OWNED_BY, params));
if (owner != OWNER_TOWN) error.SetErrorOwner(owner);
}
return error;
}
/**
@@ -389,15 +389,7 @@ CommandCost CheckOwnership(Owner owner, TileIndex tile)
*/
CommandCost CheckTileOwnership(TileIndex tile)
{
Owner owner = GetTileOwner(tile);
assert(owner < OWNER_END);
if (owner == _current_company) return CommandCost();
/* no need to get the name of the owner unless we're the local company (saves some time) */
if (IsLocalCompany()) SetDParamsForOwnedBy(owner, tile);
return CommandCost(STR_ERROR_OWNED_BY);
return CheckOwnership(GetTileOwner(tile), tile);
}
/**
@@ -414,7 +406,7 @@ static void GenerateCompanyName(Company *c)
StringID str;
uint32_t strp;
std::string name;
if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_END)) {
str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
strp = t->townnameparts;
@@ -424,8 +416,7 @@ verify_name:;
if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
}
SetDParam(0, strp);
name = GetString(str);
name = GetString(str, strp);
if (Utf8StringLength(name) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
set_name:;
@@ -433,14 +424,14 @@ set_name:;
c->name_2 = strp;
MarkWholeScreenDirty();
AI::BroadcastNewEvent(new ScriptEventCompanyRenamed(c->index, name));
Game::NewEvent(new ScriptEventCompanyRenamed(c->index, name));
if (c->is_ai) {
auto cni = std::make_unique<CompanyNewsInformation>(c);
SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
SetDParamStr(2, cni->company_name);
SetDParam(3, t->index);
AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate.base(), NR_NONE, UINT32_MAX, std::move(cni));
auto cni = std::make_unique<CompanyNewsInformation>(STR_NEWS_COMPANY_LAUNCH_TITLE, c);
EncodedString headline = GetEncodedString(STR_NEWS_COMPANY_LAUNCH_DESCRIPTION, cni->company_name, t->index);
AddNewsItem(std::move(headline),
NewsType::CompanyInfo, NewsStyle::Company, {}, c->last_build_coordinate, {}, std::move(cni));
}
return;
}
@@ -449,6 +440,7 @@ bad_town_name:;
if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
str = SPECSTR_ANDCO_NAME;
strp = c->president_name_2;
name = GetString(str, strp);
goto set_name;
} else {
str = SPECSTR_ANDCO_NAME;
@@ -493,14 +485,14 @@ static Colours GenerateCompanyColour()
/* And randomize it */
for (uint i = 0; i < 100; i++) {
uint r = Random();
Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
std::swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
}
/* Bubble sort it according to the values in table 1 */
for (uint i = 0; i < COLOUR_END; i++) {
for (uint j = 1; j < COLOUR_END; j++) {
if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
Swap(colours[j - 1], colours[j]);
std::swap(colours[j - 1], colours[j]);
}
}
}
@@ -521,7 +513,7 @@ static Colours GenerateCompanyColour()
if (similar == INVALID_COLOUR) break;
for (uint i = 1; i < COLOUR_END; i++) {
if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
if (colours[i - 1] == similar) std::swap(colours[i - 1], colours[i]);
}
}
}
@@ -547,14 +539,12 @@ restart:;
/* Reserve space for extra unicode character. We need to do this to be able
* to detect too long president name. */
SetDParam(0, c->index);
std::string name = GetString(STR_PRESIDENT_NAME);
std::string name = GetString(STR_PRESIDENT_NAME, c->index);
if (Utf8StringLength(name) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
for (const Company *cc : Company::Iterate()) {
if (c != cc) {
SetDParam(0, cc->index);
std::string other_name = GetString(STR_PRESIDENT_NAME);
std::string other_name = GetString(STR_PRESIDENT_NAME, cc->index);
if (name == other_name) goto restart;
}
}
@@ -591,7 +581,7 @@ void ResetCompanyLivery(Company *c)
* @param company CompanyID to use for the new company
* @return the company struct
*/
Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
Company *DoStartupNewCompany(bool is_ai, CompanyID company = CompanyID::Invalid())
{
if (!Company::CanAllocateItem()) return nullptr;
@@ -599,7 +589,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
Colours colour = GenerateCompanyColour();
Company *c;
if (company == INVALID_COMPANY) {
if (company == CompanyID::Invalid()) {
c = new Company(STR_SV_UNNAMED, is_ai);
} else {
if (Company::IsValidID(company)) return nullptr;
@@ -650,6 +640,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
TimeoutTimer<TimerGameTick> _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() {
if (_game_mode == GM_MENU || !AI::CanStartNew()) return;
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
if (_settings_game.difficulty.competitors_interval == 0) return;
/* count number of competitors */
uint8_t n = 0;
@@ -661,7 +652,7 @@ TimeoutTimer<TimerGameTick> _new_competitor_timeout({ TimerGameTick::Priority::C
/* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */
Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, CompanyID::Invalid(), CRR_NONE, INVALID_CLIENT_ID);
});
/** Start of a new game. */
@@ -713,7 +704,7 @@ static void HandleBankruptcyTakeover(Company *c)
* Note that the company going bankrupt can't buy itself. */
static const int TAKE_OVER_TIMEOUT = 3 * 30 * Ticks::DAY_TICKS / (MAX_COMPANIES - 1);
assert(c->bankrupt_asked != 0);
assert(c->bankrupt_asked.Any());
/* We're currently asking some company to buy 'us' */
if (c->bankrupt_timeout != 0) {
@@ -725,15 +716,15 @@ static void HandleBankruptcyTakeover(Company *c)
}
/* Did we ask everyone for bankruptcy? If so, bail out. */
if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
if (c->bankrupt_asked.All()) return;
Company *best = nullptr;
int32_t best_performance = -1;
/* Ask the company with the highest performance history first */
for (Company *c2 : Company::Iterate()) {
if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
!HasBit(c->bankrupt_asked, c2->index) &&
if (c2->bankrupt_asked.None() && // Don't ask companies going bankrupt themselves
!c->bankrupt_asked.Test(c2->index) &&
best_performance < c2->old_economy[1].performance_history &&
CheckTakeoverVehicleLimit(c2->index, c->index)) {
best_performance = c2->old_economy[1].performance_history;
@@ -743,11 +734,11 @@ static void HandleBankruptcyTakeover(Company *c)
/* Asked all companies? */
if (best_performance == -1) {
c->bankrupt_asked = MAX_UVALUE(CompanyMask);
c->bankrupt_asked.Set();
return;
}
SetBit(c->bankrupt_asked, best->index);
c->bankrupt_asked.Set(best->index);
c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
@@ -765,7 +756,7 @@ void OnTick_Companies()
Company *c = Company::GetIfValid(_cur_company_tick_index);
if (c != nullptr) {
if (c->name_1 != 0) GenerateCompanyName(c);
if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
if (c->bankrupt_asked.Any()) HandleBankruptcyTakeover(c);
}
if (_new_competitor_timeout.HasFired() && _game_mode != GM_MENU && AI::CanStartNew()) {
@@ -773,15 +764,16 @@ void OnTick_Companies()
/* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
if (timeout == 0) {
/* count number of competitors */
uint8_t n = 0;
uint8_t num_ais = 0;
for (const Company *cc : Company::Iterate()) {
if (cc->is_ai) n++;
if (cc->is_ai) num_ais++;
}
size_t num_companies = Company::GetNumItems();
for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) break;
if (n++ >= _settings_game.difficulty.max_no_competitors) break;
Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
if (_networking && num_companies++ >= _settings_client.network.max_companies) break;
if (num_ais++ >= _settings_game.difficulty.max_no_competitors) break;
Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, CompanyID::Invalid(), CRR_NONE, INVALID_CLIENT_ID);
}
timeout = 10 * 60 * Ticks::TICKS_PER_SECOND;
}
@@ -804,7 +796,7 @@ static IntervalTimer<TimerGameEconomy> _economy_companies_yearly({TimerGameEcono
for (Company *c : Company::Iterate()) {
/* Move expenses to previous years. */
std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses) + 1, std::rend(c->yearly_expenses));
c->yearly_expenses[0] = {};
c->yearly_expenses[0].fill(0);
InvalidateWindowData(WC_FINANCES, c->index);
}
@@ -824,20 +816,18 @@ static IntervalTimer<TimerGameEconomy> _economy_companies_yearly({TimerGameEcono
* @param c the current company.
* @param other the other company (use \c nullptr if not relevant).
*/
CompanyNewsInformation::CompanyNewsInformation(const Company *c, const Company *other)
CompanyNewsInformation::CompanyNewsInformation(StringID title, const Company *c, const Company *other)
{
SetDParam(0, c->index);
this->company_name = GetString(STR_COMPANY_NAME);
this->company_name = GetString(STR_COMPANY_NAME, c->index);
if (other != nullptr) {
SetDParam(0, other->index);
this->other_company_name = GetString(STR_COMPANY_NAME);
this->other_company_name = GetString(STR_COMPANY_NAME, other->index);
c = other;
}
SetDParam(0, c->index);
this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER);
this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER, c->index);
this->title = title;
this->colour = c->colour;
this->face = c->face;
@@ -870,7 +860,7 @@ void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
* @param client_id ClientID
* @return the cost of this operation or an error
*/
CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
CommandCost CmdCompanyCtrl(DoCommandFlags flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
{
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
@@ -879,8 +869,8 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
/* This command is only executed in a multiplayer game */
if (!_networking && !citymania::IsReplayingCommands()) return CMD_ERROR;
/* Has the network client a correct ClientIndex? */
if (!(flags & DC_EXEC)) return CommandCost();
/* Has the network client a correct ClientID? */
if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
@@ -927,15 +917,15 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
}
case CCA_NEW_AI: { // Make a new AI company
if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
if (company_id != CompanyID::Invalid() && company_id >= MAX_COMPANIES) return CMD_ERROR;
/* For network games, company deletion is delayed. */
if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
if (!_networking && company_id != CompanyID::Invalid() && Company::IsValidID(company_id)) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CommandCost();
if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
/* For network game, just assume deletion happened. */
assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
assert(company_id == CompanyID::Invalid() || !Company::IsValidID(company_id));
Company *c = DoStartupNewCompany(true, company_id);
if (c != nullptr) {
@@ -954,15 +944,12 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
Company *c = Company::GetIfValid(company_id);
if (c == nullptr) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CommandCost();
auto cni = std::make_unique<CompanyNewsInformation>(c);
if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
/* Show the bankrupt news */
SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
SetDParamStr(2, cni->company_name);
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, std::move(cni));
auto cni = std::make_unique<CompanyNewsInformation>(STR_NEWS_COMPANY_BANKRUPT_TITLE, c);
EncodedString headline = GetEncodedString(STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION, cni->company_name);
AddCompanyNewsItem(std::move(headline), std::move(cni));
/* Remove the company */
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
@@ -1011,7 +998,7 @@ static bool ExecuteAllowListCtrlAction(CompanyAllowListCtrlAction action, Compan
* @param public_key The public key of the client to add or remove.
* @return The cost of this operation or an error.
*/
CommandCost CmdCompanyAllowListCtrl(DoCommandFlag flags, CompanyAllowListCtrlAction action, const std::string &public_key)
CommandCost CmdCompanyAllowListCtrl(DoCommandFlags flags, CompanyAllowListCtrlAction action, const std::string &public_key)
{
Company *c = Company::GetIfValid(_current_company);
if (c == nullptr) return CMD_ERROR;
@@ -1028,7 +1015,7 @@ CommandCost CmdCompanyAllowListCtrl(DoCommandFlag flags, CompanyAllowListCtrlAct
return CMD_ERROR;
}
if (flags & DC_EXEC) {
if (flags.Test(DoCommandFlag::Execute)) {
if (ExecuteAllowListCtrlAction(action, c, public_key)) {
InvalidateWindowData(WC_CLIENT_LIST, 0);
SetWindowDirty(WC_COMPANY, _current_company);
@@ -1044,11 +1031,11 @@ CommandCost CmdCompanyAllowListCtrl(DoCommandFlag flags, CompanyAllowListCtrlAct
* @param cmf face bitmasked
* @return the cost of this operation or an error
*/
CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
CommandCost CmdSetCompanyManagerFace(DoCommandFlags flags, CompanyManagerFace cmf)
{
if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (flags.Test(DoCommandFlag::Execute)) {
Company::Get(_current_company)->face = cmf;
MarkWholeScreenDirty();
}
@@ -1077,7 +1064,7 @@ void UpdateCompanyLiveries(Company *c)
* @param colour new colour for vehicles, property, etc.
* @return the cost of this operation or an error
*/
CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
CommandCost CmdSetCompanyColour(DoCommandFlags flags, LiveryScheme scheme, bool primary, Colours colour)
{
if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
@@ -1093,7 +1080,7 @@ CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool p
}
}
if (flags & DC_EXEC) {
if (flags.Test(DoCommandFlag::Execute)) {
if (primary) {
if (scheme != LS_DEFAULT) AssignBit(c->livery[scheme].in_use, 0, colour != INVALID_COLOUR);
if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour1;
@@ -1176,7 +1163,7 @@ static bool IsUniqueCompanyName(const std::string &name)
* @param text the new name or an empty string when resetting to the default
* @return the cost of this operation or an error
*/
CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
CommandCost CmdRenameCompany(DoCommandFlags flags, const std::string &text)
{
bool reset = text.empty();
@@ -1185,7 +1172,7 @@ CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
if (!IsUniqueCompanyName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {
if (flags.Test(DoCommandFlag::Execute)) {
Company *c = Company::Get(_current_company);
if (reset) {
c->name.clear();
@@ -1195,6 +1182,10 @@ CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
MarkWholeScreenDirty();
InvalidateWindowClassesData(WC_WATCH_COMPANY, 0);
CompanyAdminUpdate(c);
std::string new_name = GetString(STR_COMPANY_NAME, c->index);
AI::BroadcastNewEvent(new ScriptEventCompanyRenamed(c->index, new_name));
Game::NewEvent(new ScriptEventCompanyRenamed(c->index, new_name));
}
return CommandCost();
@@ -1220,7 +1211,7 @@ static bool IsUniquePresidentName(const std::string &name)
* @param text the new name or an empty string when resetting to the default
* @return the cost of this operation or an error
*/
CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
CommandCost CmdRenamePresident(DoCommandFlags flags, const std::string &text)
{
bool reset = text.empty();
@@ -1229,7 +1220,7 @@ CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
if (!IsUniquePresidentName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {
if (flags.Test(DoCommandFlag::Execute)) {
Company *c = Company::Get(_current_company);
if (reset) {
@@ -1238,13 +1229,17 @@ CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
c->president_name = text;
if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
Command<CMD_RENAME_COMPANY>::Do(DC_EXEC, text + " Transport");
Command<CMD_RENAME_COMPANY>::Do(DoCommandFlag::Execute, text + " Transport");
}
}
InvalidateWindowClassesData(WC_COMPANY, 1);
MarkWholeScreenDirty();
CompanyAdminUpdate(c);
std::string new_name = GetString(STR_PRESIDENT_NAME, c->index);
AI::BroadcastNewEvent(new ScriptEventPresidentRenamed(c->index, new_name));
Game::NewEvent(new ScriptEventPresidentRenamed(c->index, new_name));
}
return CommandCost();
@@ -1304,7 +1299,7 @@ uint32_t CompanyInfrastructure::GetTramTotal() const
* @param dest_company the company to transfer the money to
* @return the cost of this operation or an error
*/
CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_company)
CommandCost CmdGiveMoney(DoCommandFlags flags, Money money, CompanyID dest_company)
{
if (!_settings_game.economy.give_money) return CMD_ERROR;
@@ -1315,18 +1310,15 @@ CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_compan
if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CommandCost(STR_ERROR_INSUFFICIENT_FUNDS);
if (!Company::IsValidID(dest_company)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (flags.Test(DoCommandFlag::Execute)) {
/* Add money to company */
Backup<CompanyID> cur_company(_current_company, dest_company);
SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
cur_company.Restore();
if (_networking) {
SetDParam(0, dest_company);
std::string dest_company_name = GetString(STR_COMPANY_NAME);
SetDParam(0, _current_company);
std::string from_company_name = GetString(STR_COMPANY_NAME);
std::string dest_company_name = GetString(STR_COMPANY_NAME, dest_company);
std::string from_company_name = GetString(STR_COMPANY_NAME, _current_company);
NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
}
@@ -1342,7 +1334,7 @@ CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_compan
* to get the index of the company:
* 1st - get the first existing human company.
* 2nd - get the first non-existing company.
* 3rd - get COMPANY_FIRST.
* 3rd - get CompanyID::Begin().
* @return the index of the first available company.
*/
CompanyID GetFirstPlayableCompanyID()
@@ -1354,12 +1346,12 @@ CompanyID GetFirstPlayableCompanyID()
}
if (Company::CanAllocateItem()) {
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
for (CompanyID c = CompanyID::Begin(); c < MAX_COMPANIES; ++c) {
if (!Company::IsValidID(c)) {
return c;
}
}
}
return COMPANY_FIRST;
return CompanyID::Begin();
}