Codechange: Use enum class for water-related enums. (#14804)

This commit is contained in:
Peter Nelson
2025-11-19 20:35:11 +00:00
committed by dP
parent 05284ba193
commit f0d0bf4447
21 changed files with 190 additions and 190 deletions

View File

@@ -1462,7 +1462,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (!HasTunnelBridgeSnowOrDesert(ti->tile)) {
TileIndex next = ti->tile + TileOffsByDiagDir(tunnelbridge_direction);
if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WATER_CLASS_SEA) {
if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WaterClass::Sea) {
DrawShoreTile(ti->tileh);
} else {
DrawClearLandTile(ti, 3);