Codechange: Use enum class for water-related enums. (#14804)
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@@ -1462,7 +1462,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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if (!HasTunnelBridgeSnowOrDesert(ti->tile)) {
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TileIndex next = ti->tile + TileOffsByDiagDir(tunnelbridge_direction);
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if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WATER_CLASS_SEA) {
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if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WaterClass::Sea) {
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DrawShoreTile(ti->tileh);
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} else {
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DrawClearLandTile(ti, 3);
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