Codechange: Use EnumBitSet for WindowFlags.

This commit is contained in:
Peter Nelson
2025-01-29 23:36:47 +00:00
committed by Peter Nelson
parent 248f369e86
commit efb05396a7
21 changed files with 81 additions and 80 deletions

View File

@@ -634,7 +634,7 @@ struct GameOptionsWindow : Window {
y = GetStringHeight(STR_GAME_OPTIONS_VIDEO_DRIVER_INFO, wid->current_x);
changed |= wid->UpdateVerticalSize(y);
if (changed) this->ReInit(0, 0, this->flags & WF_CENTERED);
if (changed) this->ReInit(0, 0, this->flags.Test(WindowFlag::Centred));
}
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
@@ -2664,7 +2664,7 @@ struct GameSettingsWindow : Window {
if (step == 0) step = 1;
/* don't allow too fast scrolling */
if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) {
if (this->flags.Test(WindowFlag::Timeout) && this->timeout_timer > 1) {
_left_button_clicked = false;
return;
}