Codechange: prefer SPECSTR_TOWNNAME_START over _ENGLISH

This commit is contained in:
Rubidium
2025-01-04 10:54:14 +01:00
committed by rubidium42
parent 65731bb964
commit ed36305d29
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -147,7 +147,7 @@ static void FixOldTowns()
/* Convert town-names if needed */
for (Town *town : Town::Iterate()) {
if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
town->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
}
}