Codechange: prefer SPECSTR_TOWNNAME_START over _ENGLISH
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@@ -147,7 +147,7 @@ static void FixOldTowns()
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/* Convert town-names if needed */
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for (Town *town : Town::Iterate()) {
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if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
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town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
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town->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
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town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
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}
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}
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