Codechange: make CompanyMask a BaseBitSet implementation
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@@ -186,7 +186,7 @@ public:
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/* Draw list of companies */
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for (const Company *c : Company::Iterate()) {
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if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
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if ((this->town->have_ratings.Test(c->index) || this->town->exclusivity == c->index)) {
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DrawCompanyIcon(c->index, icon.left, text.top + icon_y_offset);
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SetDParam(0, c->index);
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@@ -793,8 +793,8 @@ private:
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bool before = !order; // Value to get 'a' before 'b'.
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/* Towns without rating are always after towns with rating. */
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if (HasBit(a->have_ratings, _local_company)) {
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if (HasBit(b->have_ratings, _local_company)) {
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if (a->have_ratings.Test(_local_company)) {
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if (b->have_ratings.Test(_local_company)) {
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int16_t a_rating = a->ratings[_local_company];
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int16_t b_rating = b->ratings[_local_company];
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if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b, order);
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@@ -802,7 +802,7 @@ private:
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}
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return before;
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}
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if (HasBit(b->have_ratings, _local_company)) return !before;
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if (b->have_ratings.Test(_local_company)) return !before;
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/* Sort unrated towns always on ascending town name. */
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if (before) return TownDirectoryWindow::TownNameSorter(a, b, order);
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@@ -881,7 +881,7 @@ public:
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assert(t->xy != INVALID_TILE);
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/* Draw rating icon. */
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if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
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if (_game_mode == GM_EDITOR || !t->have_ratings.Test(_local_company)) {
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DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
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} else {
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SpriteID icon = SPR_TOWN_RATING_APALLING;
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