Merge branch 'openttd'
This commit is contained in:
+7
-1
@@ -521,6 +521,9 @@ static const OptionData _options[] = {
|
||||
*/
|
||||
int openttd_main(int argc, char *argv[])
|
||||
{
|
||||
_game_session_stats.start_time = std::chrono::steady_clock::now();
|
||||
_game_session_stats.savegame_size = std::nullopt;
|
||||
|
||||
std::string musicdriver;
|
||||
std::string sounddriver;
|
||||
std::string videodriver;
|
||||
@@ -1089,7 +1092,10 @@ void SwitchToMode(SwitchMode new_mode)
|
||||
if (_game_mode == GM_NORMAL && new_mode != SM_SAVE_GAME) _survey.Transmit(NetworkSurveyHandler::Reason::LEAVE);
|
||||
|
||||
/* Keep track when we last switch mode. Used for survey, to know how long someone was in a game. */
|
||||
if (new_mode != SM_SAVE_GAME) _switch_mode_time = std::chrono::steady_clock::now();
|
||||
if (new_mode != SM_SAVE_GAME) {
|
||||
_game_session_stats.start_time = std::chrono::steady_clock::now();
|
||||
_game_session_stats.savegame_size = std::nullopt;
|
||||
}
|
||||
|
||||
switch (new_mode) {
|
||||
case SM_EDITOR: // Switch to scenario editor
|
||||
|
||||
Reference in New Issue
Block a user