Implement palette mixing in highlights
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@@ -366,11 +366,10 @@ static const SpriteID CM_PALETTE_TINT_MIXES_WHITE = CM_PALETTE_TINT_BASE +
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static const SpriteID CM_PALETTE_TINT_COUNT = CM_PALETTE_TINT_BASE_COUNT + 2 * CM_PALETTE_TINT_BASE_COUNT * CM_PALETTE_TINT_BASE_COUNT;
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/* Special flag to hide sprite */
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static const SpriteID CM_PALETTE_HIDE_SPRITE = CM_PALETTE_TINT_BASE + CM_PALETTE_TINT_COUNT;
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static const SpriteID CM_PALETTE_TINT_END = CM_PALETTE_HIDE_SPRITE;
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static const SpriteID CM_PALETTE_TINT_END = CM_PALETTE_TINT_BASE + CM_PALETTE_TINT_COUNT;
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/* From where can we start putting NewGRFs? */
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static const SpriteID SPR_NEWGRFS_BASE = CM_PALETTE_TINT_BASE + CM_PALETTE_TINT_COUNT + 1;
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static const SpriteID SPR_NEWGRFS_BASE = CM_PALETTE_TINT_END;
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/* Manager face sprites */
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static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
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