Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. (#14628)

Use std::variant instead of union for vehicle info.

RailVehicleInfo is now non-POD so using in a union causes undefined behaviour.
This commit is contained in:
Peter Nelson
2025-09-24 22:44:41 +01:00
committed by dP
parent 22d9c0b2d3
commit e2e01eabb5
27 changed files with 209 additions and 199 deletions

View File

@@ -204,7 +204,7 @@ RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
if (ei->climates.Test(_settings_game.game_creation.landscape) &&
(e->company_avail.Test(company) || TimerGameCalendar::date >= e->intro_date + CalendarTime::DAYS_IN_YEAR)) {
const RoadVehicleInfo *rvi = &e->u.road;
const RoadVehicleInfo *rvi = &e->VehInfo<RoadVehicleInfo>();
assert(rvi->roadtype < ROADTYPE_END);
if (introduces) {
rts.Set(GetRoadTypeInfo(rvi->roadtype)->introduces_roadtypes);
@@ -231,7 +231,7 @@ RoadTypes GetRoadTypes(bool introduces)
const EngineInfo *ei = &e->info;
if (!ei->climates.Test(_settings_game.game_creation.landscape)) continue;
const RoadVehicleInfo *rvi = &e->u.road;
const RoadVehicleInfo *rvi = &e->VehInfo<RoadVehicleInfo>();
assert(rvi->roadtype < ROADTYPE_END);
if (introduces) {
rts.Set(GetRoadTypeInfo(rvi->roadtype)->introduces_roadtypes);