Codechange: Use EnumBitSet for ObjectFlags. (#13441)

This commit is contained in:
Peter Nelson
2025-02-02 21:15:03 +00:00
committed by GitHub
parent 6f8b9fc737
commit e114ed357d
6 changed files with 48 additions and 49 deletions

View File

@@ -134,11 +134,11 @@ static const DrawTileSprites _object_hq[] = {
#define Y LandscapeType::Toyland
/** Specification of the original object structures. */
extern const ObjectSpec _original_objects[] = {
M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, 10, LandscapeTypes({T,A,S }), 15, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT),
M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, LandscapeTypes({T,A }), 8, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT | OBJECT_FLAG_SCALE_BY_WATER),
M(STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, 5, LandscapeTypes({T,S,A,Y}), 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT), // Yes, we disallow building this everywhere. Happens in "special" case!
M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 10, 0, LandscapeTypes({T,S,A,Y}), 0, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION ), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges
M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, 7, LandscapeTypes({T,S,A,Y}), 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME),
M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, 10, LandscapeTypes({T,A,S }), 15, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInScenedit})),
M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, LandscapeTypes({T,A }), 8, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInScenedit, ObjectFlag::ScaleByWater})),
M(STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, 5, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInGame, ObjectFlag::OnlyInScenedit})), // Yes, we disallow building this everywhere. Happens in "special" case!
M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 10, 0, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::Autoremove, ObjectFlag::OnlyInGame, ObjectFlag::ClearIncome, ObjectFlag::HasNoFoundation})), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges
M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, 7, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInGame})),
};
#undef M