Update to 12.2

This commit is contained in:
dP
2022-04-02 17:32:19 +03:00
87 changed files with 1718 additions and 580 deletions

View File

@@ -3217,6 +3217,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
int total_width = 0;
int y_offset = 0;
bool rotor_seq = false; // Whether to draw the rotor of the vehicle in this step.
bool is_ground_vehicle = v->IsGroundVehicle();
while (v != nullptr) {
if (total_width >= ScaleGUITrad(2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH)) break;
@@ -3252,10 +3253,13 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
}
}
int offs = (ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH) - total_width) / 2;
if (rtl) offs = -offs;
for (uint i = 0; i < _cursor.sprite_count; ++i) {
_cursor.sprite_pos[i].x += offs;
if (is_ground_vehicle) {
/* Center trains and road vehicles on the front vehicle */
int offs = (ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH) - total_width) / 2;
if (rtl) offs = -offs;
for (uint i = 0; i < _cursor.sprite_count; ++i) {
_cursor.sprite_pos[i].x += offs;
}
}
UpdateCursorSize();