Codechange: Use directory_iterator to list directories in file list windows.
This replaces use of custom ttd_opendir. Files are listed separately using ScanPath as that handles downloaded content.
This commit is contained in:
committed by
Peter Nelson
parent
5a523cf212
commit
d7c547d0db
63
src/fios.cpp
63
src/fios.cpp
@@ -33,8 +33,7 @@ SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
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/* OS-specific functions are taken from their respective files (win32/unix .c) */
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extern bool FiosIsRoot(const std::string &path);
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extern bool FiosIsValidFile(const std::string &path, const struct dirent *ent, struct stat *sb);
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extern bool FiosIsHiddenFile(const struct dirent *ent);
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extern bool FiosIsHiddenFile(const std::filesystem::path &path);
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extern void FiosGetDrives(FileList &file_list);
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/* get the name of an oldstyle savegame */
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@@ -322,48 +321,38 @@ bool FiosFileScanner::AddFile(const std::string &filename, size_t, const std::st
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*/
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static void FiosGetFileList(SaveLoadOperation fop, bool show_dirs, FiosGetTypeAndNameProc *callback_proc, Subdirectory subdir, FileList &file_list)
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{
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struct stat sb;
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struct dirent *dirent;
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DIR *dir;
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FiosItem *fios;
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size_t sort_start;
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file_list.clear();
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assert(_fios_path != nullptr);
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/* A parent directory link exists if we are not in the root directory */
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if (show_dirs && !FiosIsRoot(*_fios_path)) {
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fios = &file_list.emplace_back();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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fios->name = "..";
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SetDParamStr(0, "..");
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fios->title = GetString(STR_SAVELOAD_PARENT_DIRECTORY);
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}
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/* Show subdirectories */
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if (show_dirs && (dir = ttd_opendir(_fios_path->c_str())) != nullptr) {
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while ((dirent = readdir(dir)) != nullptr) {
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std::string d_name = FS2OTTD(dirent->d_name);
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/* found file must be directory, but not '.' or '..' */
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if (FiosIsValidFile(*_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
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(!FiosIsHiddenFile(dirent) || StrStartsWithIgnoreCase(PERSONAL_DIR, d_name)) &&
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d_name != "." && d_name != "..") {
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fios = &file_list.emplace_back();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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fios->name = d_name;
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SetDParamStr(0, fios->name + PATHSEP);
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fios->title = GetString(STR_SAVELOAD_DIRECTORY);
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}
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}
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closedir(dir);
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}
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/* Sort the subdirs always by name, ascending, remember user-sorting order */
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if (show_dirs) {
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/* A parent directory link exists if we are not in the root directory */
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if (!FiosIsRoot(*_fios_path)) {
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FiosItem &fios = file_list.emplace_back();
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fios.type = FIOS_TYPE_PARENT;
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fios.mtime = 0;
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fios.name = "..";
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SetDParamStr(0, "..");
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fios.title = GetString(STR_SAVELOAD_PARENT_DIRECTORY);
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}
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/* Show subdirectories */
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std::error_code error_code;
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for (const auto &dir_entry : std::filesystem::directory_iterator(OTTD2FS(*_fios_path), error_code)) {
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if (!dir_entry.is_directory()) continue;
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if (FiosIsHiddenFile(dir_entry) && dir_entry.path().filename() != PERSONAL_DIR) continue;
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FiosItem &fios = file_list.emplace_back();
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fios.type = FIOS_TYPE_DIR;
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fios.mtime = 0;
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fios.name = FS2OTTD(dir_entry.path().filename());
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SetDParamStr(0, fios.name + PATHSEP);
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fios.title = GetString(STR_SAVELOAD_DIRECTORY);
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}
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/* Sort the subdirs always by name, ascending, remember user-sorting order */
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SortingBits order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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std::sort(file_list.begin(), file_list.end());
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