Add: [Script] Include number of victims in ScriptEventVehicleCrashed (#12861)
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@@ -384,13 +384,13 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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if (z <= u->z_pos && (u->vehstatus & VS_HIDDEN) == 0) {
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v->age++;
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if (u->crashed_ctr == 0) {
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u->Crash();
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uint victims = u->Crash();
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u->disaster_vehicle = INVALID_VEHICLE;
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AddTileNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->tile);
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AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
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Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
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AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO, victims));
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Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO, victims));
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}
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}
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