Codechange: Use EnumBitSet for CargoClasses. (#13491)
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+3
-3
@@ -182,7 +182,7 @@ static bool CMSAMine(TileIndex tile)
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/* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
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* Also the production of passengers and mail is ignored. */
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if (IsValidCargoType(p.cargo) &&
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(CargoSpec::Get(p.cargo)->classes & (CC_LIQUID | CC_PASSENGERS | CC_MAIL)) == 0) {
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!CargoSpec::Get(p.cargo)->classes.Any({CargoClass::Liquid, CargoClass::Passengers, CargoClass::Mail})) {
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return true;
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}
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}
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@@ -636,7 +636,7 @@ void UpdateStationAcceptance(Station *st, bool show_msg)
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uint amt = acceptance[i];
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/* Make sure the station can accept the goods type. */
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bool is_passengers = IsCargoInClass(i, CC_PASSENGERS);
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bool is_passengers = IsCargoInClass(i, CargoClass::Passengers);
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if ((!is_passengers && !(st->facilities & ~FACIL_BUS_STOP)) ||
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(is_passengers && !(st->facilities & ~FACIL_TRUCK_STOP))) {
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amt = 0;
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@@ -4381,7 +4381,7 @@ static bool CanMoveGoodsToStation(const Station *st, CargoType type)
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/* Selectively servicing stations, and not this one. */
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if (_settings_game.order.selectgoods && !st->goods[type].HasVehicleEverTriedLoading()) return false;
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if (IsCargoInClass(type, CC_PASSENGERS)) {
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if (IsCargoInClass(type, CargoClass::Passengers)) {
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/* Passengers are never served by just a truck stop. */
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if (st->facilities == FACIL_TRUCK_STOP) return false;
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} else {
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