Update to 1.10.0-RC1

This commit is contained in:
dP
2020-02-18 18:13:33 +03:00
parent c7c3966eec
commit d4ae6a1d91
204 changed files with 3172 additions and 1002 deletions

View File

@@ -16,6 +16,7 @@
#include "zoom_func.h"
#include "core/endian_func.hpp"
#include "saveload/saveload.h"
#include "company_base.h"
#include "company_func.h"
#include "strings_func.h"
#include "error.h"
@@ -66,6 +67,8 @@ struct ScreenshotFormat {
ScreenshotHandlerProc *proc; ///< Function for writing the screenshot.
};
#define MKCOLOUR(x) TO_LE32X(x)
/*************************************************
**** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
*************************************************/
@@ -709,38 +712,66 @@ static bool MakeSmallScreenshot(bool crashlog)
*/
void SetupScreenshotViewport(ScreenshotType t, ViewPort *vp)
{
/* Determine world coordinates of screenshot */
if (t == SC_WORLD) {
vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
switch(t) {
case SC_VIEWPORT:
case SC_CRASHLOG: {
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
TileIndex south_tile = MapSize() - 1;
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = _screen.width;
vp->height = _screen.height;
vp->overlay = w->viewport->overlay;
break;
}
case SC_WORLD: {
/* Determine world coordinates of screenshot */
vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
/* We need to account for a hill or high building at tile 0,0. */
int extra_height_top = TilePixelHeight(north_tile) + 150;
/* If there is a hill at the bottom don't create a large black area. */
int reclaim_height_bottom = TilePixelHeight(south_tile);
TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
TileIndex south_tile = MapSize() - 1;
vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
} else {
vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
/* We need to account for a hill or high building at tile 0,0. */
int extra_height_top = TilePixelHeight(north_tile) + 150;
/* If there is a hill at the bottom don't create a large black area. */
int reclaim_height_bottom = TilePixelHeight(south_tile);
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
vp->overlay = nullptr;
break;
}
default: {
vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
vp->overlay = nullptr;
break;
}
}
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
vp->overlay = nullptr;
}
/**
@@ -842,6 +873,10 @@ bool MakeScreenshot(ScreenshotType t, const char *name)
break;
}
case SC_MINIMAP:
ret = MakeMinimapWorldScreenshot();
break;
default:
NOT_REACHED();
}
@@ -855,3 +890,75 @@ bool MakeScreenshot(ScreenshotType t, const char *name)
return ret;
}
/**
* Return the owner of a tile to display it with in the small map in mode "Owner".
*
* @param tile The tile of which we would like to get the colour.
* @return The owner of tile in the small map in mode "Owner"
*/
static Owner GetMinimapOwner(TileIndex tile)
{
Owner o;
if (IsTileType(tile, MP_VOID)) {
return OWNER_END;
} else {
switch (GetTileType(tile)) {
case MP_INDUSTRY: o = OWNER_DEITY; break;
case MP_HOUSE: o = OWNER_TOWN; break;
default: o = GetTileOwner(tile); break;
/* FIXME: For MP_ROAD there are multiple owners.
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
* even if there are no ROADTYPE_ROAD bits on the tile.
*/
}
return o;
}
}
static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
/* Fill with the company colours */
byte owner_colours[OWNER_END + 1];
for (const Company *c : Company::Iterate()) {
owner_colours[c->index] = MKCOLOUR(_colour_gradient[c->colour][5]);
}
/* Fill with some special colours */
owner_colours[OWNER_TOWN] = PC_DARK_RED;
owner_colours[OWNER_NONE] = PC_GRASS_LAND;
owner_colours[OWNER_WATER] = PC_WATER;
owner_colours[OWNER_DEITY] = PC_DARK_GREY; // industry
owner_colours[OWNER_END] = PC_BLACK;
uint32 *ubuf = (uint32 *)buf;
uint num = (pitch * n);
for (uint i = 0; i < num; i++) {
uint row = y + (int)(i / pitch);
uint col = (MapSizeX() - 1) - (i % pitch);
TileIndex tile = TileXY(col, row);
Owner o = GetMinimapOwner(tile);
byte val = owner_colours[o];
uint32 colour_buf = 0;
colour_buf = (_cur_palette.palette[val].b << 0);
colour_buf |= (_cur_palette.palette[val].g << 8);
colour_buf |= (_cur_palette.palette[val].r << 16);
*ubuf = colour_buf;
ubuf++; // Skip alpha
}
}
/**
* Make a minimap screenshot.
*/
bool MakeMinimapWorldScreenshot()
{
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), MinimapScreenCallback, nullptr, MapSizeX(), MapSizeY(), 32, _cur_palette.palette);
}