Update to 1.10.0-RC1
This commit is contained in:
@@ -407,13 +407,15 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
||||
/**
|
||||
* Send an error to the client, and close its connection.
|
||||
* @param error The error to disconnect for.
|
||||
* @param reason In case of kicking a client, specifies the reason for kicking the client.
|
||||
*/
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error)
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
|
||||
{
|
||||
char str[100];
|
||||
Packet *p = new Packet(PACKET_SERVER_ERROR);
|
||||
|
||||
p->Send_uint8(error);
|
||||
if (reason != nullptr) p->Send_string(reason);
|
||||
this->SendPacket(p);
|
||||
|
||||
StringID strid = GetNetworkErrorMsg(error);
|
||||
@@ -427,7 +429,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
|
||||
|
||||
DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str);
|
||||
|
||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
|
||||
if (error == NETWORK_ERROR_KICKED && reason != nullptr) {
|
||||
NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid);
|
||||
} else {
|
||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid);
|
||||
}
|
||||
|
||||
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
|
||||
if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
|
||||
@@ -1589,7 +1595,20 @@ static void NetworkCheckRestartMap()
|
||||
if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) {
|
||||
DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year);
|
||||
|
||||
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
|
||||
_settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED;
|
||||
switch(_file_to_saveload.abstract_ftype) {
|
||||
case FT_SAVEGAME:
|
||||
case FT_SCENARIO:
|
||||
_switch_mode = SM_LOAD_GAME;
|
||||
break;
|
||||
|
||||
case FT_HEIGHTMAP:
|
||||
_switch_mode = SM_START_HEIGHTMAP;
|
||||
break;
|
||||
|
||||
default:
|
||||
_switch_mode = SM_NEWGAME;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2026,29 +2045,32 @@ void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const cha
|
||||
/**
|
||||
* Kick a single client.
|
||||
* @param client_id The client to kick.
|
||||
* @param reason In case of kicking a client, specifies the reason for kicking the client.
|
||||
*/
|
||||
void NetworkServerKickClient(ClientID client_id)
|
||||
void NetworkServerKickClient(ClientID client_id, const char *reason)
|
||||
{
|
||||
if (client_id == CLIENT_ID_SERVER) return;
|
||||
NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED);
|
||||
NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ban, or kick, everyone joined from the given client's IP.
|
||||
* @param client_id The client to check for.
|
||||
* @param ban Whether to ban or kick.
|
||||
* @param reason In case of kicking a client, specifies the reason for kicking the client.
|
||||
*/
|
||||
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban)
|
||||
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
|
||||
{
|
||||
return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban);
|
||||
return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Kick or ban someone based on an IP address.
|
||||
* @param ip The IP address/range to ban/kick.
|
||||
* @param ban Whether to ban or just kick.
|
||||
* @param reason In case of kicking a client, specifies the reason for kicking the client.
|
||||
*/
|
||||
uint NetworkServerKickOrBanIP(const char *ip, bool ban)
|
||||
uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
|
||||
{
|
||||
/* Add address to ban-list */
|
||||
if (ban) {
|
||||
@@ -2064,11 +2086,16 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban)
|
||||
|
||||
uint n = 0;
|
||||
|
||||
/* There can be multiple clients with the same IP, kick them all */
|
||||
/* There can be multiple clients with the same IP, kick them all but don't kill the server,
|
||||
* or the client doing the rcon. The latter can't be kicked because kicking frees closes
|
||||
* and subsequently free the connection related instances, which we would be reading from
|
||||
* and writing to after returning. So we would read or write data from freed memory up till
|
||||
* the segfault triggers. */
|
||||
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
|
||||
if (cs->client_id == CLIENT_ID_SERVER) continue;
|
||||
if (cs->client_id == _redirect_console_to_client) continue;
|
||||
if (cs->client_address.IsInNetmask(ip)) {
|
||||
NetworkServerKickClient(cs->client_id);
|
||||
NetworkServerKickClient(cs->client_id, reason);
|
||||
n++;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user