openttd updated to 1.5.0-beta2
--HG-- branch : openttd
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: terraform_cmd.cpp 26290 2014-02-02 14:53:52Z fonsinchen $ */
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/* $Id: terraform_cmd.cpp 26902 2014-09-21 17:37:30Z rubidium $ */
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/*
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* This file is part of OpenTTD.
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@@ -21,38 +21,20 @@
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#include "table/strings.h"
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/*
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* In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
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* The maximal amount of height modifications is achieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa.
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* This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners.
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* Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1).
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*/
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static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1);
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#include <map>
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#include <set>
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/*
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* The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similar to
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* 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3).
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*/
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static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
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#include "safeguards.h"
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struct TerraformerHeightMod {
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TileIndex tile; ///< Referenced tile.
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byte height; ///< New TileHeight (height of north corner) of the tile.
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};
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/** Set of tiles. */
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typedef std::set<TileIndex> TileIndexSet;
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/** Mapping of tiles to their height. */
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typedef std::map<TileIndex, int> TileIndexToHeightMap;
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/** State of the terraforming. */
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struct TerraformerState {
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int modheight_count; ///< amount of entries in "modheight".
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int tile_table_count; ///< amount of entries in "tile_table".
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/**
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* Dirty tiles, i.e.\ at least one corner changed.
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*
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* This array contains the tiles which are or will be marked as dirty.
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*
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* @ingroup dirty
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*/
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TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE];
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TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications.
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TileIndexSet dirty_tiles; ///< The tiles that need to be redrawn.
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TileIndexToHeightMap tile_to_new_height; ///< The tiles for which the height has changed.
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};
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TileIndex _terraform_err_tile; ///< first tile we couldn't terraform
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@@ -66,14 +48,8 @@ TileIndex _terraform_err_tile; ///< first tile we couldn't terraform
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*/
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static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
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{
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const TerraformerHeightMod *mod = ts->modheight;
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for (int count = ts->modheight_count; count != 0; count--, mod++) {
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if (mod->tile == tile) return mod->height;
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}
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/* TileHeight unchanged so far, read value from map. */
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return TileHeight(tile);
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TileIndexToHeightMap::const_iterator it = ts->tile_to_new_height.find(tile);
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return it != ts->tile_to_new_height.end() ? it->second : TileHeight(tile);
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}
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/**
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@@ -85,26 +61,7 @@ static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
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*/
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static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
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{
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/* Find tile in the "modheight" table.
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* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
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* But during house- or industry-construction multiple corners can be terraformed at once. */
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TerraformerHeightMod *mod = ts->modheight;
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int count = ts->modheight_count;
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while ((count > 0) && (mod->tile != tile)) {
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mod++;
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count--;
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}
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/* New entry? */
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if (count == 0) {
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assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
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ts->modheight_count++;
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}
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/* Finally store the new value */
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mod->tile = tile;
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mod->height = (byte)height;
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ts->tile_to_new_height[tile] = height;
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}
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/**
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@@ -116,15 +73,7 @@ static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int h
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*/
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static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
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{
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int count = ts->tile_table_count;
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for (TileIndex *t = ts->tile_table; count != 0; count--, t++) {
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if (*t == tile) return;
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}
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assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE);
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ts->tile_table[ts->tile_table_count++] = tile;
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ts->dirty_tiles.insert(tile);
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}
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/**
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@@ -157,7 +106,7 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int
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/* Check range of destination height */
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if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
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if (height > (int)MAX_TILE_HEIGHT) return_cmd_error(STR_ERROR_TOO_HIGH);
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if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);
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/*
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* Check if the terraforming has any effect.
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@@ -245,8 +194,6 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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int direction = (p2 != 0 ? 1 : -1);
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TerraformerState ts;
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ts.modheight_count = ts.tile_table_count = 0;
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/* Compute the costs and the terraforming result in a model of the landscape */
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if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
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TileIndex t = tile + TileDiffXY(1, 0);
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@@ -280,10 +227,8 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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* Pass == 0: Collect tileareas which are caused to be auto-cleared.
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* Pass == 1: Collect the actual cost. */
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for (int pass = 0; pass < 2; pass++) {
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TileIndex *ti = ts.tile_table;
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for (int count = ts.tile_table_count; count != 0; count--, ti++) {
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TileIndex tile = *ti;
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for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
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TileIndex tile = *it;
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assert(tile < MapSize());
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/* MP_VOID tiles can be terraformed but as tunnels and bridges
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@@ -309,10 +254,20 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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if (pass == 0) {
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/* Check if bridge would take damage */
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if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) &&
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GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max) {
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_terraform_err_tile = tile; // highlight the tile under the bridge
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (IsBridgeAbove(tile)) {
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int bridge_height = GetBridgeHeight(GetSouthernBridgeEnd(tile));
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/* Check if bridge would take damage. */
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if (direction == 1 && bridge_height <= z_max) {
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_terraform_err_tile = tile; // highlight the tile under the bridge
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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/* Is the bridge above not too high afterwards? */
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if (direction == -1 && bridge_height > (z_min + _settings_game.construction.max_bridge_height)) {
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_terraform_err_tile = tile;
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return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND);
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}
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}
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/* Check if tunnel would take damage */
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if (direction == -1 && IsTunnelInWay(tile, z_min)) {
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@@ -349,34 +304,106 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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}
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Company *c = Company::GetIfValid(_current_company);
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if (c != NULL && (int)GB(c->terraform_limit, 16, 16) < ts.modheight_count) {
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if (c != NULL && GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) {
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return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
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}
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if (flags & DC_EXEC) {
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/* change the height */
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{
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int count;
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TerraformerHeightMod *mod;
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for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin();
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it != ts.tile_to_new_height.end(); it++) {
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TileIndex tile = it->first;
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int height = it->second;
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mod = ts.modheight;
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for (count = ts.modheight_count; count != 0; count--, mod++) {
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TileIndex til = mod->tile;
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SetTileHeight(tile, (uint)height);
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}
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SetTileHeight(til, mod->height);
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/* Finally mark the dirty tiles dirty */
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for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
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MarkTileDirtyByTile(*it);
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int height = TerraformGetHeightOfTile(&ts, *it);
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/* Now, if we alter the height of the map edge, we need to take care
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* about repainting the affected areas outside map as well.
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* Remember:
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* Outside map, we assume that our landscape descends to
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* height zero as fast as possible.
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* Those simulated tiles (they don't exist as datastructure,
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* only as concept in code) need to be repainted properly,
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* otherwise we will get ugly glitches.
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*
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* Furthermore, note that we have to take care about the possibility,
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* that landscape was higher before the change,
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* so also tiles a bit outside need to be repainted.
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*/
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int x = TileX(*it);
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int y = TileY(*it);
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if (x == 0) {
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if (y == 0) {
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/* Height of the northern corner is altered. */
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for (int cx = 0; cx >= -height - 1; cx--) {
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for (int cy = 0; cy >= -height - 1; cy--) {
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/* This means, tiles in the sector north of that
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* corner need to be repainted.
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*/
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if (cx + cy >= -height - 2) {
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/* But only tiles that actually might have changed. */
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MarkTileDirtyByTileOutsideMap(cx, cy);
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}
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}
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}
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} else if (y < (int)MapMaxY()) {
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for (int cx = 0; cx >= -height - 1; cx--) {
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MarkTileDirtyByTileOutsideMap(cx, y);
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}
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} else {
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for (int cx = 0; cx >= -height - 1; cx--) {
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for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
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if (cx + ((int)MapMaxY() - cy) >= -height - 2) {
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MarkTileDirtyByTileOutsideMap(cx, cy);
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}
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}
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}
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}
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} else if (x < (int)MapMaxX()) {
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if (y == 0) {
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for (int cy = 0; cy >= -height - 1; cy--) {
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MarkTileDirtyByTileOutsideMap(x, cy);
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}
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} else if (y < (int)MapMaxY()) {
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/* Nothing to be done here, we are inside the map. */
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} else {
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for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
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MarkTileDirtyByTileOutsideMap(x, cy);
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}
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}
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} else {
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if (y == 0) {
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for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
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for (int cy = 0; cy >= -height - 1; cy--) {
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if (((int)MapMaxX() - cx) + cy >= -height - 2) {
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MarkTileDirtyByTileOutsideMap(cx, cy);
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}
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}
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}
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} else if (y < (int)MapMaxY()) {
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for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
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MarkTileDirtyByTileOutsideMap(cx, y);
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}
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} else {
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for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
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for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
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if (((int)MapMaxX() - cx) + ((int)MapMaxY() - cy) >= -height - 2) {
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MarkTileDirtyByTileOutsideMap(cx, cy);
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}
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}
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}
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}
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}
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}
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/* finally mark the dirty tiles dirty */
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{
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int count;
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TileIndex *ti = ts.tile_table;
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for (count = ts.tile_table_count; count != 0; count--, ti++) {
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MarkTileDirtyByTile(*ti);
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}
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}
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if (c != NULL) c->terraform_limit -= ts.modheight_count << 16;
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if (c != NULL) c->terraform_limit -= ts.tile_to_new_height.size() << 16;
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}
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return total_cost;
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}
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@@ -413,7 +440,7 @@ CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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}
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/* Check range of destination height */
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if (h > MAX_TILE_HEIGHT) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
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if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
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Money money = GetAvailableMoneyForCommand();
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CommandCost cost(EXPENSES_CONSTRUCTION);
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