openttd updated to 1.5.0-beta2

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2015-03-01 00:30:53 +03:00
parent 0abb47ce90
commit d201932121
682 changed files with 26103 additions and 16553 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: network_client.cpp 24900 2013-01-08 22:46:42Z planetmaker $ */
/* $Id: network_client.cpp 27020 2014-10-15 18:31:37Z rubidium $ */
/*
* This file is part of OpenTTD.
@@ -34,6 +34,8 @@
#include "table/strings.h"
#include "../safeguards.h"
/* This file handles all the client-commands */
@@ -208,7 +210,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
* when that's the case handle it appropriately.
* @return true when everything went okay.
*/
/*static */ bool ClientNetworkGameSocketHandler::Receive()
/* static */ bool ClientNetworkGameSocketHandler::Receive()
{
if (my_client->CanSendReceive()) {
NetworkRecvStatus res = my_client->ReceivePackets();
@@ -223,7 +225,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
}
/** Send the packets of this socket handler. */
/*static */ void ClientNetworkGameSocketHandler::Send()
/* static */ void ClientNetworkGameSocketHandler::Send()
{
my_client->SendPackets();
my_client->CheckConnection();
@@ -956,7 +958,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
switch (action) {
case NETWORK_ACTION_CHAT_CLIENT:
/* For speaking to client we need the client-name */
snprintf(name, sizeof(name), "%s", ci_to->client_name);
seprintf(name, lastof(name), "%s", ci_to->client_name);
ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
break;
@@ -977,7 +979,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
}
} else {
/* Display message from somebody else */
snprintf(name, sizeof(name), "%s", ci_to->client_name);
seprintf(name, lastof(name), "%s", ci_to->client_name);
ci = ci_to;
}
@@ -1229,7 +1231,7 @@ void NetworkUpdateClientName()
if (!_network_server) {
MyClient::SendSetName(_settings_client.network.client_name);
} else {
if (NetworkFindName(_settings_client.network.client_name)) {
if (NetworkFindName(_settings_client.network.client_name, lastof(_settings_client.network.client_name))) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, _settings_client.network.client_name);
strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
NetworkUpdateClientInfo(CLIENT_ID_SERVER);