openttd updated to 1.5.0-beta2

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2015-03-01 00:30:53 +03:00
parent 0abb47ce90
commit d201932121
682 changed files with 26103 additions and 16553 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: heightmap.cpp 26057 2013-11-23 13:12:19Z rubidium $ */
/* $Id: heightmap.cpp 27044 2014-10-25 22:24:05Z frosch $ */
/*
* This file is part of OpenTTD.
@@ -22,6 +22,8 @@
#include "table/strings.h"
#include "safeguards.h"
/**
* Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
* (average luminosity formula, NTSC Colour Space)
@@ -362,8 +364,16 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
assert(img_row < img_height);
assert(img_col < img_width);
/* Colour scales from 0 to 255, OpenTTD height scales from 0 to 15 */
SetTileHeight(tile, map[img_row * img_width + img_col] / 16);
uint heightmap_height = map[img_row * img_width + img_col];
if (heightmap_height > 0) {
/* 0 is sea level.
* Other grey scales are scaled evenly to the available height levels > 0.
* (The coastline is independent from the number of height levels) */
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
}
SetTileHeight(tile, heightmap_height);
}
/* Only clear the tiles within the map area. */
if (IsInnerTile(tile)) {