openttd updated to 1.5.0-beta2

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2015-03-01 00:30:53 +03:00
parent 0abb47ce90
commit d201932121
682 changed files with 26103 additions and 16553 deletions
+8 -5
View File
@@ -1,4 +1,4 @@
/* $Id: genworld.cpp 26371 2014-02-23 22:03:08Z frosch $ */
/* $Id: genworld.cpp 26538 2014-04-28 21:06:51Z rubidium $ */
/*
* This file is part of OpenTTD.
@@ -33,6 +33,9 @@
#include "error.h"
#include "game/game.hpp"
#include "game/game_instance.hpp"
#include "string_func.h"
#include "safeguards.h"
void GenerateClearTile();
@@ -98,7 +101,7 @@ static void _GenerateWorld(void *)
try {
_generating_world = true;
_modal_progress_work_mutex->BeginCritical();
if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
_random.SetSeed(_settings_game.game_creation.generation_seed);
@@ -195,12 +198,12 @@ static void _GenerateWorld(void *)
ShowNewGRFError();
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game");
DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
if (_debug_desync_level > 0) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
}
} catch (...) {
@@ -328,7 +331,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
_gw.thread = NULL;
}
if (!_video_driver->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
_modal_progress_work_mutex->EndCritical();