openttd updated to 1.5.0-beta2

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2015-03-01 00:30:53 +03:00
parent 0abb47ce90
commit d201932121
682 changed files with 26103 additions and 16553 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: build_vehicle_gui.cpp 26241 2014-01-12 18:00:39Z frosch $ */
/* $Id: build_vehicle_gui.cpp 26960 2014-10-05 11:20:02Z peter1138 $ */
/*
* This file is part of OpenTTD.
@@ -37,6 +37,8 @@
#include "table/strings.h"
#include "safeguards.h"
/**
* Get the height of a single 'entry' in the engine lists.
* @param type the vehicle type to get the height of
@@ -56,13 +58,13 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASSENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
EndContainer(),
@@ -79,6 +81,7 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
@@ -88,10 +91,11 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
static bool _internal_sort_order; ///< false = descending, true = ascending
static byte _last_sort_criteria[] = {0, 0, 0, 0};
static bool _last_sort_order[] = {false, false, false, false};
static CargoID _last_filter_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY};
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
bool _engine_sort_last_order[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY}; ///< Last set filter criteria, for each vehicle type.
/**
* Determines order of engines by engineID
@@ -103,7 +107,7 @@ static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
int r = Engine::Get(*a)->list_position - Engine::Get(*b)->list_position;
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -120,7 +124,7 @@ static int CDECL EngineIntroDateSorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -153,7 +157,7 @@ static int CDECL EngineNameSorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -170,7 +174,7 @@ static int CDECL EngineReliabilitySorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -187,7 +191,7 @@ static int CDECL EngineCostSorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -204,7 +208,7 @@ static int CDECL EngineSpeedSorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -221,7 +225,7 @@ static int CDECL EnginePowerSorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -238,7 +242,7 @@ static int CDECL EngineTractiveEffortSorter(const EngineID *a, const EngineID *b
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -255,7 +259,7 @@ static int CDECL EngineRunningCostSorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -281,7 +285,7 @@ static int CDECL EnginePowerVsRunningCostSorter(const EngineID *a, const EngineI
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/* Train sorting functions */
@@ -303,7 +307,7 @@ static int CDECL TrainEngineCapacitySorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -320,7 +324,7 @@ static int CDECL TrainEnginesThenWagonsSorter(const EngineID *a, const EngineID
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/* Road vehicle sorting functions */
@@ -339,7 +343,7 @@ static int CDECL RoadVehEngineCapacitySorter(const EngineID *a, const EngineID *
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/* Ship vehicle sorting functions */
@@ -361,7 +365,7 @@ static int CDECL ShipEngineCapacitySorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/* Aircraft sorting functions */
@@ -391,7 +395,7 @@ static int CDECL AircraftEngineCargoSorter(const EngineID *a, const EngineID *b)
return EngineNumberSorter(a, b);
}
}
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
/**
@@ -409,10 +413,11 @@ static int CDECL AircraftRangeSorter(const EngineID *a, const EngineID *b)
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
return _engine_sort_direction ? -r : r;
}
static EngList_SortTypeFunction * const _sorter[][11] = {{
/** Sort functions for the vehicle sort criteria, for each vehicle type. */
EngList_SortTypeFunction * const _engine_sort_functions[][11] = {{
/* Trains */
&EngineNumberSorter,
&EngineCostSorter,
@@ -461,7 +466,8 @@ static EngList_SortTypeFunction * const _sorter[][11] = {{
&AircraftRangeSorter,
}};
static const StringID _sort_listing[][12] = {{
/** Dropdown menu strings for the vehicle sort criteria. */
const StringID _engine_sort_listing[][12] = {{
/* Trains */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
@@ -526,21 +532,20 @@ static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoFilter,
};
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, bool refittable)
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine)
{
CargoArray cap = GetCapacityOfArticulatedParts(engine);
CargoArray cap;
uint32 refits;
GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits);
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (cap[c] == 0) continue;
SetDParam(0, c);
SetDParam(1, cap[c]);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
SetDParam(2, HasBit(refits, c) ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL;
/* Only show as refittable once */
refittable = false;
}
return y;
@@ -825,7 +830,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number)
if (articulated_cargo) {
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, refittable);
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number);
if (new_y == y) {
SetDParam(0, CT_INVALID);
@@ -911,8 +916,13 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
const Engine *e = Engine::Get(engine);
bool hidden = HasBit(e->company_hidden, _local_company);
StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
TextColour tc = (engine == selected_id) ? TC_WHITE : (TC_NO_SHADE | (hidden ? TC_GREY : TC_BLACK));
SetDParam(0, engine);
DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
DrawString(text_left, text_right, y + normal_text_y_offset, str, tc);
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
@@ -922,18 +932,42 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
}
}
/**
* Display the dropdown for the vehicle sort criteria.
* @param w Parent window (holds the dropdown button).
* @param vehicle_type %Vehicle type being sorted.
* @param selected Currently selected sort criterium.
* @param button Widget button.
*/
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button)
{
uint32 hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 3); // power
SetBit(hidden_mask, 4); // tractive effort
SetBit(hidden_mask, 8); // power by running costs
}
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 4); // tractive effort
}
ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
}
/** GUI for building vehicles. */
struct BuildVehicleWindow : Window {
VehicleType vehicle_type;
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
union {
RailTypeByte railtype;
RoadTypes roadtypes;
} filter;
bool descending_sort_order;
byte sort_criteria;
bool listview_mode;
EngineID sel_engine;
EngineID rename_engine;
RailTypeByte railtype; ///< Rail type to show, or #RAILTYPE_END.
RoadTypes roadtypes; ///< Road type to show, or #ROADTYPES_ALL.
} filter; ///< Filter to apply.
bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
byte sort_criteria; ///< Current sort criterium.
bool show_hidden_engines; ///< State of the 'show hidden engines' button.
bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
EngineID rename_engine; ///< Engine being renamed.
GUIEngineList eng_list;
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
@@ -946,10 +980,11 @@ struct BuildVehicleWindow : Window {
this->vehicle_type = type;
this->window_number = tile == INVALID_TILE ? (int)type : tile;
this->sel_engine = INVALID_ENGINE;
this->sel_engine = INVALID_ENGINE;
this->sort_criteria = _last_sort_criteria[type];
this->descending_sort_order = _last_sort_order[type];
this->sort_criteria = _engine_sort_last_criteria[type];
this->descending_sort_order = _engine_sort_last_order[type];
this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
switch (type) {
default: NOT_REACHED();
@@ -979,6 +1014,9 @@ struct BuildVehicleWindow : Window {
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
@@ -987,6 +1025,11 @@ struct BuildVehicleWindow : Window {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
widget->SetLowered(this->show_hidden_engines);
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);
@@ -1033,7 +1076,7 @@ struct BuildVehicleWindow : Window {
/* Find the last cargo filter criteria. */
for (uint i = 0; i < filter_items; i++) {
if (this->cargo_filter[i] == _last_filter_criteria[this->vehicle_type]) {
if (this->cargo_filter[i] == _engine_sort_last_cargo_criteria[this->vehicle_type]) {
this->cargo_filter_criteria = i;
break;
}
@@ -1083,6 +1126,7 @@ struct BuildVehicleWindow : Window {
* when engines become obsolete and are removed */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
@@ -1106,15 +1150,15 @@ struct BuildVehicleWindow : Window {
this->sel_engine = sel_id;
/* make engines first, and then wagons, sorted by selected sort_criteria */
_internal_sort_order = false;
_engine_sort_direction = false;
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_internal_sort_order = this->descending_sort_order;
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines);
_engine_sort_direction = this->descending_sort_order;
EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons);
EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], num_engines, num_wagons);
}
/* Figure out what road vehicle EngineIDs to put in the list */
@@ -1126,6 +1170,7 @@ struct BuildVehicleWindow : Window {
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
@@ -1144,6 +1189,7 @@ struct BuildVehicleWindow : Window {
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
*this->eng_list.Append() = eid;
@@ -1168,6 +1214,7 @@ struct BuildVehicleWindow : Window {
* when planes become obsolete and are removed */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
@@ -1204,8 +1251,8 @@ struct BuildVehicleWindow : Window {
this->FilterEngineList();
_internal_sort_order = this->descending_sort_order;
EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]);
_engine_sort_direction = this->descending_sort_order;
EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
this->eng_list.Compact();
this->eng_list.RebuildDone();
@@ -1214,44 +1261,50 @@ struct BuildVehicleWindow : Window {
void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case WID_BV_SORT_ASSENDING_DESCENDING:
case WID_BV_SORT_ASCENDING_DESCENDING:
this->descending_sort_order ^= true;
_last_sort_order[this->vehicle_type] = this->descending_sort_order;
_engine_sort_last_order[this->vehicle_type] = this->descending_sort_order;
this->eng_list.ForceRebuild();
this->SetDirty();
break;
case WID_BV_SHOW_HIDDEN_ENGINES:
this->show_hidden_engines ^= true;
_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
this->eng_list.ForceRebuild();
this->SetWidgetLoweredState(widget, this->show_hidden_engines);
this->SetDirty();
break;
case WID_BV_LIST: {
uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
size_t num_items = this->eng_list.Length();
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
this->SetDirty();
if (click_count > 1 && !this->listview_mode) this->OnClick(pt, WID_BV_BUILD, 1);
if (_ctrl_pressed) {
this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
} else if (click_count > 1 && !this->listview_mode) {
this->OnClick(pt, WID_BV_BUILD, 1);
}
break;
}
case WID_BV_SORT_DROPDOWN: { // Select sorting criteria dropdown menu
uint32 hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 3); // power
SetBit(hidden_mask, 4); // tractive effort
SetBit(hidden_mask, 8); // power by running costs
}
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
if (this->vehicle_type == VEH_TRAIN &&
_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 4); // tractive effort
}
ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, WID_BV_SORT_DROPDOWN, 0, hidden_mask);
case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
if (e != NULL) {
DoCommandP(0, 0, this->sel_engine | (e->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
}
break;
}
case WID_BV_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
@@ -1286,7 +1339,7 @@ struct BuildVehicleWindow : Window {
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
this->sort_criteria > 7) {
this->sort_criteria = 0;
_last_sort_criteria[VEH_ROAD] = 0;
_engine_sort_last_criteria[VEH_ROAD] = 0;
}
this->eng_list.ForceRebuild();
}
@@ -1304,11 +1357,22 @@ struct BuildVehicleWindow : Window {
break;
case WID_BV_SORT_DROPDOWN:
SetDParam(0, _sort_listing[this->vehicle_type][this->sort_criteria]);
SetDParam(0, _engine_sort_listing[this->vehicle_type][this->sort_criteria]);
break;
case WID_BV_CARGO_FILTER_DROPDOWN:
SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
if (e != NULL && e->IsHidden(_local_company)) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
} else {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
}
break;
}
}
}
@@ -1318,19 +1382,27 @@ struct BuildVehicleWindow : Window {
case WID_BV_LIST:
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
size->width = max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165);
break;
case WID_BV_PANEL:
size->height = this->details_height;
break;
case WID_BV_SORT_ASSENDING_DESCENDING: {
case WID_BV_SORT_ASCENDING_DESCENDING: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better.
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BV_SHOW_HIDE:
*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
size->width += padding.width;
size->height += padding.height;
break;
}
}
@@ -1341,8 +1413,8 @@ struct BuildVehicleWindow : Window {
DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
break;
case WID_BV_SORT_ASSENDING_DESCENDING:
this->DrawSortButtonState(WID_BV_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
case WID_BV_SORT_ASCENDING_DESCENDING:
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
@@ -1352,6 +1424,8 @@ struct BuildVehicleWindow : Window {
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.Length());
this->SetWidgetDisabledState(WID_BV_SHOW_HIDE, this->sel_engine == INVALID_ENGINE);
this->DrawWidgets();
if (!this->IsShaded()) {
@@ -1385,7 +1459,7 @@ struct BuildVehicleWindow : Window {
case WID_BV_SORT_DROPDOWN:
if (this->sort_criteria != index) {
this->sort_criteria = index;
_last_sort_criteria[this->vehicle_type] = this->sort_criteria;
_engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria;
this->eng_list.ForceRebuild();
}
break;
@@ -1393,7 +1467,7 @@ struct BuildVehicleWindow : Window {
case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
if (this->cargo_filter_criteria != index) {
this->cargo_filter_criteria = index;
_last_filter_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
_engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
this->eng_list.ForceRebuild();