openttd updated to 1.5.0-beta2
--HG-- branch : openttd
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: 32bpp_anim.cpp 24111 2012-04-10 20:16:51Z rubidium $ */
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/* $Id: 32bpp_anim.cpp 26970 2014-10-06 19:15:00Z rubidium $ */
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/*
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* This file is part of OpenTTD.
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@@ -15,6 +15,8 @@
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#include "../table/sprites.h"
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#include "../safeguards.h"
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/** Instantiation of the 32bpp with animation blitter factory. */
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static FBlitter_32bppAnim iFBlitter_32bppAnim;
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@@ -133,6 +135,56 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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}
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break;
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case BM_CRASH_REMAP:
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if (src_px->a == 255) {
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do {
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uint m = *src_n;
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if (m == 0) {
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uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
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*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
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*anim = 0;
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} else {
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uint r = remap[GB(m, 0, 8)];
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*anim = r | (m & 0xFF00);
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if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
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}
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anim++;
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dst++;
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src_px++;
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src_n++;
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} while (--n != 0);
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} else {
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do {
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uint m = *src_n;
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if (m == 0) {
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if (src_px->a != 0) {
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uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
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*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
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*anim = 0;
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}
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} else {
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uint r = remap[GB(m, 0, 8)];
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*anim = 0;
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if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
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}
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anim++;
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dst++;
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src_px++;
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src_n++;
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} while (--n != 0);
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}
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break;
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case BM_BLACK_REMAP:
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do {
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*dst++ = Colour(0, 0, 0);
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*anim++ = 0;
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src_px++;
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src_n++;
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} while (--n != 0);
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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@@ -208,6 +260,8 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
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case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
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}
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}
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@@ -439,7 +493,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
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}
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/* Make sure the backend redraws the whole screen */
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_video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
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VideoDriver::GetInstance()->MakeDirty(0, 0, _screen.width, _screen.height);
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}
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Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
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