Tint buildings when showing town zones
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@@ -374,6 +374,13 @@ SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, EvaluationMode
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}
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SpriteID GetTownZoneBorderColor(uint8 zone) {
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switch (zone) {
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default: return SPR_PALETTE_ZONING_WHITE; // Tz0
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case 2: return SPR_PALETTE_ZONING_YELLOW; // Tz1
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case 3: return SPR_PALETTE_ZONING_ORANGE; // Tz2
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case 4: return SPR_PALETTE_ZONING_ORANGE; // Tz3
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case 5: return SPR_PALETTE_ZONING_RED; // Tz4 - center
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};
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switch (zone) {
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default: return SPR_PALETTE_ZONING_LIGHT_BLUE; // Tz0
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case 2: return SPR_PALETTE_ZONING_RED; // Tz1
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