Codechange: explicitly initialise network pool item related member variables
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@@ -22,11 +22,11 @@ extern NetworkClientInfoPool _networkclientinfo_pool;
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/** Container for all information known about a client. */
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struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> {
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ClientID client_id; ///< Client identifier (same as ClientState->client_id)
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std::string client_name; ///< Name of the client
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std::string public_key; ///< The public key of the client.
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CompanyID client_playas; ///< As which company is this client playing (CompanyID)
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TimerGameEconomy::Date join_date; ///< Gamedate the client has joined
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ClientID client_id = INVALID_CLIENT_ID; ///< Client identifier (same as ClientState->client_id)
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std::string client_name{}; ///< Name of the client
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std::string public_key{}; ///< The public key of the client.
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CompanyID client_playas = CompanyID::Invalid(); ///< As which company is this client playing (CompanyID)
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TimerGameEconomy::Date join_date{}; ///< Gamedate the client has joined
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/**
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* Create a new client.
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