Add CM_ prefix to all CityMania sprite constants and new icon for c&p
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+41
-39
@@ -310,48 +310,50 @@ static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING
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static const uint16 PALETTE_SPRITE_COUNT = 1;
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/* zoning stuff */
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static const SpriteID SPR_INNER_HIGHLIGHT_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
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static const SpriteID SPR_IMG_COMPANY_CARGO = SPR_INNER_HIGHLIGHT_BASE + 19;
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static const SpriteID SPR_IMG_COMPANY_GOAL = SPR_INNER_HIGHLIGHT_BASE + 20;
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static const SpriteID SPR_IMG_HOUSE_NEW = SPR_INNER_HIGHLIGHT_BASE + 21;
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static const SpriteID SPR_PALETTE_ZONING_RED = SPR_INNER_HIGHLIGHT_BASE + 22;
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static const SpriteID SPR_PALETTE_ZONING_GREEN = SPR_INNER_HIGHLIGHT_BASE + 23;
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static const SpriteID SPR_PALETTE_ZONING_BLACK = SPR_INNER_HIGHLIGHT_BASE + 24;
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static const SpriteID SPR_PALETTE_ZONING_LIGHT_BLUE = SPR_INNER_HIGHLIGHT_BASE + 25;
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static const SpriteID SPR_PALETTE_ZONING_ORANGE = SPR_INNER_HIGHLIGHT_BASE + 26;
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static const SpriteID SPR_PALETTE_ZONING_WHITE = SPR_INNER_HIGHLIGHT_BASE + 27;
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static const SpriteID SPR_PALETTE_ZONING_YELLOW = SPR_INNER_HIGHLIGHT_BASE + 28;
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static const SpriteID SPR_PALETTE_ZONING_PURPLE = SPR_INNER_HIGHLIGHT_BASE + 29;
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static const SpriteID SPR_INNER_HIGHLIGHT_COUNT = 30;
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static const SpriteID CM_SPR_CITYMANIA_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
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static const SpriteID CM_SPR_RAIL_COPY_PASTE = CM_SPR_CITYMANIA_BASE;
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static const SpriteID CM_SPR_INNER_HIGHLIGHT_BASE = CM_SPR_CITYMANIA_BASE + 2;
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static const SpriteID CM_SPR_IMG_COMPANY_CARGO = CM_SPR_INNER_HIGHLIGHT_BASE + 19;
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static const SpriteID CM_SPR_IMG_COMPANY_GOAL = CM_SPR_INNER_HIGHLIGHT_BASE + 20;
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static const SpriteID CM_SPR_IMG_HOUSE_NEW = CM_SPR_INNER_HIGHLIGHT_BASE + 21;
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static const SpriteID CM_SPR_PALETTE_ZONING_RED = CM_SPR_INNER_HIGHLIGHT_BASE + 22;
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static const SpriteID CM_SPR_PALETTE_ZONING_GREEN = CM_SPR_INNER_HIGHLIGHT_BASE + 23;
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static const SpriteID CM_SPR_PALETTE_ZONING_BLACK = CM_SPR_INNER_HIGHLIGHT_BASE + 24;
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static const SpriteID CM_SPR_PALETTE_ZONING_LIGHT_BLUE = CM_SPR_INNER_HIGHLIGHT_BASE + 25;
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static const SpriteID CM_SPR_PALETTE_ZONING_ORANGE = CM_SPR_INNER_HIGHLIGHT_BASE + 26;
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static const SpriteID CM_SPR_PALETTE_ZONING_WHITE = CM_SPR_INNER_HIGHLIGHT_BASE + 27;
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static const SpriteID CM_SPR_PALETTE_ZONING_YELLOW = CM_SPR_INNER_HIGHLIGHT_BASE + 28;
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static const SpriteID CM_SPR_PALETTE_ZONING_PURPLE = CM_SPR_INNER_HIGHLIGHT_BASE + 29;
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static const SpriteID CM_SPR_INNER_HIGHLIGHT_COUNT = 30;
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static const SpriteID SPR_BORDER_HIGHLIGHT_BASE = SPR_INNER_HIGHLIGHT_BASE + SPR_INNER_HIGHLIGHT_COUNT + 1;
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static const SpriteID SPR_BORDER_HIGHLIGHT_COUNT = 19 * 19;
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static const SpriteID PALETTE_TINT_BASE = SPR_BORDER_HIGHLIGHT_BASE + SPR_BORDER_HIGHLIGHT_COUNT;
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static const SpriteID PALETTE_TINT_RED_DEEP = PALETTE_TINT_BASE;
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static const SpriteID PALETTE_TINT_ORANGE_DEEP = PALETTE_TINT_BASE + 1;
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static const SpriteID PALETTE_TINT_GREEN_DEEP = PALETTE_TINT_BASE + 2;
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static const SpriteID PALETTE_TINT_CYAN_DEEP = PALETTE_TINT_BASE + 3;
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static const SpriteID PALETTE_TINT_RED = PALETTE_TINT_BASE + 4;
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static const SpriteID PALETTE_TINT_ORANGE = PALETTE_TINT_BASE + 5;
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static const SpriteID PALETTE_TINT_YELLOW = PALETTE_TINT_BASE + 6;
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static const SpriteID PALETTE_TINT_YELLOW_WHITE = PALETTE_TINT_BASE + 7;
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static const SpriteID PALETTE_TINT_WHITE = PALETTE_TINT_BASE + 8;
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static const SpriteID PALETTE_TINT_GREEN = PALETTE_TINT_BASE + 9;
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static const SpriteID PALETTE_TINT_CYAN = PALETTE_TINT_BASE + 10;
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static const SpriteID PALETTE_TINT_CYAN_WHITE = PALETTE_TINT_BASE + 11;
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static const SpriteID PALETTE_TINT_BLUE = PALETTE_TINT_BASE + 12;
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static const SpriteID PALETTE_SHADE_N = PALETTE_TINT_BASE + 13;
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static const SpriteID PALETTE_SHADE_NE = PALETTE_TINT_BASE + 14;
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static const SpriteID PALETTE_SHADE_E = PALETTE_TINT_BASE + 15;
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static const SpriteID PALETTE_SHADE_SE = PALETTE_TINT_BASE + 16;
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static const SpriteID PALETTE_SHADE_S = PALETTE_TINT_BASE + 17;
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static const SpriteID PALETTE_SHADE_SW = PALETTE_TINT_BASE + 18;
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static const SpriteID PALETTE_SHADE_W = PALETTE_TINT_BASE + 19;
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static const SpriteID PALETTE_SHADE_NW = PALETTE_TINT_BASE + 20;
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static const SpriteID PALETTE_TINT_COUNT = 13 + 8;
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static const SpriteID CM_SPR_BORDER_HIGHLIGHT_BASE = CM_SPR_INNER_HIGHLIGHT_BASE + CM_SPR_INNER_HIGHLIGHT_COUNT + 1;
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static const SpriteID CM_SPR_BORDER_HIGHLIGHT_COUNT = 19 * 19;
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static const SpriteID CM_PALETTE_TINT_BASE = CM_SPR_BORDER_HIGHLIGHT_BASE + CM_SPR_BORDER_HIGHLIGHT_COUNT;
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static const SpriteID CM_PALETTE_TINT_RED_DEEP = CM_PALETTE_TINT_BASE;
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static const SpriteID CM_PALETTE_TINT_ORANGE_DEEP = CM_PALETTE_TINT_BASE + 1;
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static const SpriteID CM_PALETTE_TINT_GREEN_DEEP = CM_PALETTE_TINT_BASE + 2;
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static const SpriteID CM_PALETTE_TINT_CYAN_DEEP = CM_PALETTE_TINT_BASE + 3;
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static const SpriteID CM_PALETTE_TINT_RED = CM_PALETTE_TINT_BASE + 4;
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static const SpriteID CM_PALETTE_TINT_ORANGE = CM_PALETTE_TINT_BASE + 5;
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static const SpriteID CM_PALETTE_TINT_YELLOW = CM_PALETTE_TINT_BASE + 6;
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static const SpriteID CM_PALETTE_TINT_YELLOW_WHITE = CM_PALETTE_TINT_BASE + 7;
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static const SpriteID CM_PALETTE_TINT_WHITE = CM_PALETTE_TINT_BASE + 8;
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static const SpriteID CM_PALETTE_TINT_GREEN = CM_PALETTE_TINT_BASE + 9;
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static const SpriteID CM_PALETTE_TINT_CYAN = CM_PALETTE_TINT_BASE + 10;
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static const SpriteID CM_PALETTE_TINT_CYAN_WHITE = CM_PALETTE_TINT_BASE + 11;
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static const SpriteID CM_PALETTE_TINT_BLUE = CM_PALETTE_TINT_BASE + 12;
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static const SpriteID CM_PALETTE_SHADE_N = CM_PALETTE_TINT_BASE + 13;
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static const SpriteID CM_PALETTE_SHADE_NE = CM_PALETTE_TINT_BASE + 14;
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static const SpriteID CM_PALETTE_SHADE_E = CM_PALETTE_TINT_BASE + 15;
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static const SpriteID CM_PALETTE_SHADE_SE = CM_PALETTE_TINT_BASE + 16;
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static const SpriteID CM_PALETTE_SHADE_S = CM_PALETTE_TINT_BASE + 17;
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static const SpriteID CM_PALETTE_SHADE_SW = CM_PALETTE_TINT_BASE + 18;
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static const SpriteID CM_PALETTE_SHADE_W = CM_PALETTE_TINT_BASE + 19;
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static const SpriteID CM_PALETTE_SHADE_NW = CM_PALETTE_TINT_BASE + 20;
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static const SpriteID CM_PALETTE_TINT_COUNT = 13 + 8;
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/* From where can we start putting NewGRFs? */
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static const SpriteID SPR_NEWGRFS_BASE = PALETTE_TINT_BASE + PALETTE_TINT_COUNT;
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static const SpriteID SPR_NEWGRFS_BASE = CM_PALETTE_TINT_BASE + CM_PALETTE_TINT_COUNT;
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/* Manager face sprites */
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static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
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