Update to 12.0
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@@ -79,6 +79,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
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{
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NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
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item->status = NGLS_FULL;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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@@ -89,6 +90,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p
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{
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NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
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item->status = NGLS_BANNED;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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@@ -107,6 +109,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet
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CheckGameCompatibility(item->info);
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/* Ensure we consider the server online. */
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item->status = NGLS_ONLINE;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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@@ -128,6 +131,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p)
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} else {
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item->status = NGLS_OFFLINE;
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}
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item->refreshing = false;
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UpdateNetworkGameWindow();
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