Update to 12.0
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@@ -635,6 +635,7 @@ public:
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{
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NetworkGameList *item = NetworkGameListAddItem(connection_string);
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item->status = NGLS_OFFLINE;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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}
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@@ -653,6 +654,10 @@ void NetworkQueryServer(const std::string &connection_string)
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{
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if (!_network_available) return;
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/* Mark the entry as refreshing, so the GUI can show the refresh is pending. */
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NetworkGameList *item = NetworkGameListAddItem(connection_string);
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item->refreshing = true;
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new TCPQueryConnecter(connection_string);
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}
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