Codechange: Use enum class for NewsType.

This commit is contained in:
Peter Nelson
2025-02-02 17:58:55 +00:00
committed by Peter Nelson
parent 4fd1929bf7
commit ca75a8ce19
19 changed files with 111 additions and 110 deletions
+3 -3
View File
@@ -1352,9 +1352,9 @@ static void CrashAirplane(Aircraft *v)
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims));
NewsType newstype = NT_ACCIDENT;
NewsType newstype = NewsType::Accident;
if (v->owner != _local_company) {
newstype = NT_ACCIDENT_OTHER;
newstype = NewsType::AccidentOther;
}
AddTileNewsItem(newsitem, newstype, vt, nullptr, st != nullptr ? st->index : INVALID_STATION);
@@ -1412,7 +1412,7 @@ static void AircraftEntersTerminal(Aircraft *v)
/* show newsitem of celebrating citizens */
AddVehicleNewsItem(
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL,
(v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
(v->owner == _local_company) ? NewsType::ArrivalCompany : NewsType::ArrivalOther,
v->index,
st->index
);