Update to 12.0-beta2

This commit is contained in:
dP
2021-08-19 23:05:31 +03:00
parent 7ade3d06e6
commit c9765f712f
45 changed files with 396 additions and 104 deletions

View File

@@ -2079,7 +2079,7 @@ public:
this->DrawCompany(c->index, r.left, r.right, r.top, line);
}
/* Specators */
/* Spectators */
this->DrawCompany(COMPANY_SPECTATOR, r.left, r.right, r.top, line);
break;
@@ -2361,13 +2361,18 @@ void ShowNetworkCompanyPasswordWindow(Window *parent)
}
/**
* Window used for asking the user if he is okay using a TURN server.
* Window used for asking the user if he is okay using a relay server.
*/
struct NetworkAskRelayWindow : public Window {
std::string connection_string; ///< The TURN server we want to connect to.
std::string token; ///< The token for this connection.
std::string server_connection_string; ///< The game server we want to connect to.
std::string relay_connection_string; ///< The relay server we want to connect to.
std::string token; ///< The token for this connection.
NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &connection_string, const std::string &token) : Window(desc), connection_string(connection_string), token(token)
NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token) :
Window(desc),
server_connection_string(server_connection_string),
relay_connection_string(relay_connection_string),
token(token)
{
this->parent = parent;
this->InitNested(0);
@@ -2400,7 +2405,8 @@ struct NetworkAskRelayWindow : public Window {
{
switch (widget) {
case WID_NAR_TEXT:
SetDParamStr(0, this->connection_string);
SetDParamStr(0, this->server_connection_string);
SetDParamStr(1, this->relay_connection_string);
break;
}
}
@@ -2451,13 +2457,14 @@ static WindowDesc _network_ask_relay_desc(
/**
* Show a modal confirmation window with "no" / "yes, once" / "yes, always" buttons.
* @param connection_string The relay server we want to connect to.
* @param server_connection_string The game server we want to connect to.
* @param relay_connection_string The relay server we want to connect to.
* @param token The token for this connection.
*/
void ShowNetworkAskRelay(const std::string &connection_string, const std::string &token)
void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token)
{
CloseWindowByClass(WC_NETWORK_ASK_RELAY);
Window *parent = FindWindowById(WC_MAIN_WINDOW, 0);
new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, connection_string, token);
new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, server_connection_string, relay_connection_string, token);
}