Update to 1.10.0-beta2

This commit is contained in:
dP
2020-01-06 18:49:34 +03:00
parent 599ccf0c2b
commit c7c3966eec
1366 changed files with 2926 additions and 5639 deletions

View File

@@ -1,5 +1,3 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
@@ -210,21 +208,6 @@ bool ValParamRailtype(const RailType rail)
return rail < RAILTYPE_END && HasRailtypeAvail(_current_company, rail);
}
/**
* Returns the "best" railtype a company can build.
* As the AI doesn't know what the BEST one is, we have our own priority list
* here. When adding new railtypes, modify this function
* @param company the company "in action"
* @return The "best" railtype a company has available
*/
RailType GetBestRailtype(const CompanyID company)
{
if (HasRailtypeAvail(company, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
if (HasRailtypeAvail(company, RAILTYPE_MONO)) return RAILTYPE_MONO;
if (HasRailtypeAvail(company, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
return RAILTYPE_RAIL;
}
/**
* Add the rail types that are to be introduced at the given date.
* @param current The currently available railtypes.
@@ -269,8 +252,7 @@ RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
{
RailTypes rts = RAILTYPES_NONE;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
@@ -301,8 +283,7 @@ RailTypes GetRailTypes(bool introduces)
{
RailTypes rts = RAILTYPES_NONE;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;