Update to 1.10.0-beta2
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@@ -1,5 +1,3 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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@@ -338,8 +336,7 @@ struct NetworkChatWindow : public Window {
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/* First, try clients */
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if (*item < MAX_CLIENT_SLOTS) {
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/* Skip inactive clients */
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NetworkClientInfo *ci;
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FOR_ALL_CLIENT_INFOS_FROM(ci, *item) {
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for (NetworkClientInfo *ci : NetworkClientInfo::Iterate(*item)) {
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*item = ci->index;
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return ci->client_name;
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}
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@@ -350,9 +347,7 @@ struct NetworkChatWindow : public Window {
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* Not that the following assumes all town indices are adjacent, ie no
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* towns have been deleted. */
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if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) {
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const Town *t;
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FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_SLOTS) {
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for (const Town *t : Town::Iterate(*item - MAX_CLIENT_SLOTS)) {
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/* Get the town-name via the string-system */
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SetDParam(0, t->index);
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GetString(chat_tab_temp_buffer, STR_TOWN_NAME, lastof(chat_tab_temp_buffer));
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