Codechange: Use EnumBitSet for DoCommandFlags
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@@ -12,8 +12,8 @@
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#include "command_type.h"
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CommandCost CmdLandscapeClear(DoCommandFlag flags, TileIndex tile);
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std::tuple<CommandCost, Money> CmdClearArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, bool diagonal);
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CommandCost CmdLandscapeClear(DoCommandFlags flags, TileIndex tile);
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std::tuple<CommandCost, Money> CmdClearArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, bool diagonal);
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DEF_CMD_TRAIT(CMD_LANDSCAPE_CLEAR, CmdLandscapeClear, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
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DEF_CMD_TRAIT(CMD_CLEAR_AREA, CmdClearArea, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION) // destroying multi-tile houses makes town rating differ between test and execution
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