Codechange: Use EnumBitSet for DoCommandFlags

This commit is contained in:
Rubidium
2025-02-13 23:35:52 +01:00
committed by rubidium42
parent f309b90a1d
commit c3d5e6d2a0
95 changed files with 871 additions and 873 deletions
+1 -1
View File
@@ -365,7 +365,7 @@ struct ExternalTownData {
static bool TryFoundTownNearby(TileIndex tile, void *user_data)
{
ExternalTownData &town = *static_cast<ExternalTownData *>(user_data);
std::tuple<CommandCost, Money, TownID> result = Command<CMD_FOUND_TOWN>::Do(DC_EXEC, tile, TSZ_SMALL, town.is_city, _settings_game.economy.town_layout, false, 0, town.name);
std::tuple<CommandCost, Money, TownID> result = Command<CMD_FOUND_TOWN>::Do(DoCommandFlag::Execute, tile, TSZ_SMALL, town.is_city, _settings_game.economy.town_layout, false, 0, town.name);
TownID id = std::get<TownID>(result);