Codechange: Use EnumBitSet for DoCommandFlags
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@@ -365,7 +365,7 @@ struct ExternalTownData {
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static bool TryFoundTownNearby(TileIndex tile, void *user_data)
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{
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ExternalTownData &town = *static_cast<ExternalTownData *>(user_data);
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std::tuple<CommandCost, Money, TownID> result = Command<CMD_FOUND_TOWN>::Do(DC_EXEC, tile, TSZ_SMALL, town.is_city, _settings_game.economy.town_layout, false, 0, town.name);
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std::tuple<CommandCost, Money, TownID> result = Command<CMD_FOUND_TOWN>::Do(DoCommandFlag::Execute, tile, TSZ_SMALL, town.is_city, _settings_game.economy.town_layout, false, 0, town.name);
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TownID id = std::get<TownID>(result);
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