Merge remote-tracking branch 'upstream/1.11' into 1.11
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@@ -612,7 +612,7 @@ bool AfterLoadGame()
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ResetSignalHandlers();
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return false;
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} else if (!_networking || _network_server) {
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/* If we are in single player, i.e. not networking, and loading the
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/* If we are in singleplayer mode, i.e. not networking, and loading the
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* savegame or we are loading the savegame as network server we do
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* not want to be bothered by being paused because of the automatic
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* reason of a network server, e.g. joining clients or too few
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