Merge remote-tracking branch 'upstream/1.11' into 1.11

This commit is contained in:
dP
2021-03-15 20:11:52 +03:00
327 changed files with 31198 additions and 8572 deletions

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@@ -612,7 +612,7 @@ bool AfterLoadGame()
ResetSignalHandlers();
return false;
} else if (!_networking || _network_server) {
/* If we are in single player, i.e. not networking, and loading the
/* If we are in singleplayer mode, i.e. not networking, and loading the
* savegame or we are loading the savegame as network server we do
* not want to be bothered by being paused because of the automatic
* reason of a network server, e.g. joining clients or too few