Merge remote-tracking branch 'upstream/1.11' into 1.11

This commit is contained in:
dP
2021-03-15 20:11:52 +03:00
327 changed files with 31198 additions and 8572 deletions

View File

@@ -917,7 +917,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
bool load_success = SafeLoad({}, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf);
/* Long savegame loads shouldn't affect the lag calculation! */
this->last_packet = _realtime_tick;
this->last_packet = std::chrono::steady_clock::now();
if (!load_success) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
@@ -1223,27 +1223,23 @@ void ClientNetworkGameSocketHandler::CheckConnection()
/* Only once we're authorized we can expect a steady stream of packets. */
if (this->status < STATUS_AUTHORIZED) return;
/* It might... sometimes occur that the realtime ticker overflows. */
if (_realtime_tick < this->last_packet) this->last_packet = _realtime_tick;
/* Lag is in milliseconds; 5 seconds are roughly twice the
* server's "you're slow" threshold (1 game day). */
uint lag = (_realtime_tick - this->last_packet) / 1000;
if (lag < 5) return;
/* 5 seconds are roughly twice the server's "you're slow" threshold (1 game day). */
std::chrono::steady_clock::duration lag = std::chrono::steady_clock::now() - this->last_packet;
if (lag < std::chrono::seconds(5)) return;
/* 20 seconds are (way) more than 4 game days after which
* the server will forcefully disconnect you. */
if (lag > 20) {
if (lag > std::chrono::seconds(20)) {
this->NetworkGameSocketHandler::CloseConnection();
return;
}
/* Prevent showing the lag message every tick; just update it when needed. */
static uint last_lag = 0;
if (last_lag == lag) return;
static std::chrono::steady_clock::duration last_lag = {};
if (std::chrono::duration_cast<std::chrono::seconds>(last_lag) == std::chrono::duration_cast<std::chrono::seconds>(lag)) return;
last_lag = lag;
SetDParam(0, lag);
SetDParam(0, std::chrono::duration_cast<std::chrono::seconds>(lag).count());
ShowErrorMessage(STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION, STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION, WL_INFO);
}