Codechange: Replace color with colour.
This commit is contained in:
committed by
Peter Nelson
parent
73660bfaf2
commit
c3451b5d97
@@ -67,22 +67,22 @@ void VideoDriver_SDL_Default::MakePalette()
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if (_sdl_surface != _sdl_real_surface) {
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/* When using a shadow surface, also set our palette on the real screen. This lets SDL
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* allocate as many colors (or approximations) as
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* allocate as many colours (or approximations) as
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* possible, instead of using only the default SDL
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* palette. This allows us to get more colors exactly
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* palette. This allows us to get more colours exactly
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* right and might allow using better approximations for
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* other colors.
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* other colours.
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*
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* Note that colors allocations are tried in-order, so
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* this favors colors further up into the palette. Also
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* note that if two colors from the same animation
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* sequence are approximated using the same color, that
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* Note that colours allocations are tried in-order, so
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* this favors colours further up into the palette. Also
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* note that if two colours from the same animation
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* sequence are approximated using the same colour, that
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* animation will stop working.
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*
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* Since changing the system palette causes the colours
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* to change right away, and allocations might
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* drastically change, we can't use this for animation,
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* since that could cause weird coloring between the
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* since that could cause weird colouring between the
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* palette change and the blitting below, so we only set
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* the real palette during initialisation.
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*/
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