Add: Configuration of NewGRF badges.
This commit is contained in:
committed by
Peter Nelson
parent
daef052329
commit
c2d4098afa
@@ -11,10 +11,13 @@
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#include "core/flatset_type.hpp"
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#include "dropdown_type.h"
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#include "dropdown_func.h"
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#include "newgrf.h"
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#include "newgrf_badge.h"
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#include "newgrf_badge_config.h"
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#include "newgrf_badge_gui.h"
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#include "newgrf_badge_type.h"
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#include "settings_gui.h"
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#include "strings_func.h"
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#include "timer/timer_game_calendar.h"
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#include "window_gui.h"
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@@ -77,12 +80,10 @@ GUIBadgeClasses::GUIBadgeClasses(GrfSpecFeature feature)
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Dimension size = GetBadgeMaximalDimension(class_index, feature);
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if (size.width == 0) continue;
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uint8_t column = 0;
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bool visible = true;
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uint sort_order = UINT_MAX;
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auto [config, sort_order] = GetBadgeClassConfigItem(feature, class_badge->label);
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this->gui_classes.emplace_back(class_index, column, visible, sort_order, size, class_badge->label);
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if (visible) max_column = std::max<uint>(max_column, column);
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this->gui_classes.emplace_back(class_index, config.column, config.show_icon, sort_order, size, class_badge->label);
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if (config.show_icon) max_column = std::max<uint>(max_column, config.column);
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}
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std::sort(std::begin(this->gui_classes), std::end(this->gui_classes));
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@@ -246,3 +247,210 @@ std::unique_ptr<DropDownListItem> MakeDropDownListBadgeIconItem(const std::share
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{
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return std::make_unique<DropDownListBadgeIconItem>(gui_classes, badges, feature, introduction_date, dim, sprite, palette, std::move(str), value, masked, shaded);
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}
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/**
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* Drop down component that shows extra buttons to indicate that the item can be moved up or down.
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*/
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template <class TBase, bool TEnd = true, FontSize TFs = FS_NORMAL>
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class DropDownMover : public TBase {
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public:
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template <typename... Args>
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explicit DropDownMover(int click_up, int click_down, Colours button_colour, Args &&...args)
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: TBase(std::forward<Args>(args)...), click_up(click_up), click_down(click_down), button_colour(button_colour)
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{
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}
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uint Height() const override
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{
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return std::max<uint>(SETTING_BUTTON_HEIGHT, this->TBase::Height());
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}
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uint Width() const override
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{
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return SETTING_BUTTON_WIDTH + WidgetDimensions::scaled.hsep_wide + this->TBase::Width();
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}
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int OnClick(const Rect &r, const Point &pt) const override
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{
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bool rtl = (_current_text_dir == TD_RTL);
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int w = SETTING_BUTTON_WIDTH;
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Rect br = r.WithWidth(w, TEnd ^ rtl).CentreTo(w, SETTING_BUTTON_HEIGHT);
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if (br.WithWidth(w / 2, rtl).Contains(pt)) return this->click_up;
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if (br.WithWidth(w / 2, !rtl).Contains(pt)) return this->click_down;
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return this->TBase::OnClick(r.Indent(w + WidgetDimensions::scaled.hsep_wide, TEnd ^ rtl), pt);
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}
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void Draw(const Rect &full, const Rect &r, bool sel, int click_result, Colours bg_colour) const override
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{
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bool rtl = (_current_text_dir == TD_RTL);
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int w = SETTING_BUTTON_WIDTH;
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int state = 0;
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if (sel && click_result != 0) {
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if (click_result == this->click_up) state = 1;
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if (click_result == this->click_down) state = 2;
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}
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Rect br = r.WithWidth(w, TEnd ^ rtl).CentreTo(w, SETTING_BUTTON_HEIGHT);
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DrawUpDownButtons(br.left, br.top, this->button_colour, state, this->click_up != 0, this->click_down != 0);
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this->TBase::Draw(full, r.Indent(w + WidgetDimensions::scaled.hsep_wide, TEnd ^ rtl), sel, click_result, bg_colour);
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}
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private:
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int click_up; ///< Click result for up button. Button is inactive if 0.
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int click_down; ///< Click result for down button. Button is inactive if 0.
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Colours button_colour; ///< Colour of buttons.
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};
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using DropDownListToggleMoverItem = DropDownMover<DropDownToggle<DropDownString<DropDownListItem>>>;
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enum BadgeClick : int {
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BADGE_CLICK_NONE,
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BADGE_CLICK_MOVE_UP,
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BADGE_CLICK_MOVE_DOWN,
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BADGE_CLICK_TOGGLE_ICON,
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};
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DropDownList BuildBadgeClassConfigurationList(const GUIBadgeClasses &gui_classes, uint columns, std::span<const StringID> column_separators)
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{
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DropDownList list;
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list.push_back(MakeDropDownListStringItem(STR_BADGE_CONFIG_RESET, INT_MAX));
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if (gui_classes.GetClasses().empty()) return list;
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list.push_back(MakeDropDownListDividerItem());
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const BadgeClassID front = gui_classes.GetClasses().front().class_index;
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const BadgeClassID back = gui_classes.GetClasses().back().class_index;
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for (uint i = 0; i < columns; ++i) {
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for (const auto &gc : gui_classes.GetClasses()) {
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if (gc.column_group != i) continue;
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bool first = (i == 0 && gc.class_index == front);
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bool last = (i == columns - 1 && gc.class_index == back);
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list.push_back(std::make_unique<DropDownListToggleMoverItem>(first ? 0 : BADGE_CLICK_MOVE_UP, last ? 0 : BADGE_CLICK_MOVE_DOWN, COLOUR_YELLOW, gc.visible, BADGE_CLICK_TOGGLE_ICON, COLOUR_YELLOW, COLOUR_GREY, GetString(GetClassBadge(gc.class_index)->name), gc.class_index.base()));
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}
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if (i >= column_separators.size()) continue;
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if (column_separators[i] == STR_NULL) {
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list.push_back(MakeDropDownListDividerItem());
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} else {
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list.push_back(MakeDropDownListStringItem(column_separators[i], INT_MIN + i, false, true));
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}
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}
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return list;
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}
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/**
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* Toggle badge class visibility.
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* @param feature Feature being used.
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* @param class_badge Class badge.
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* @param click Dropdown click reuslt.
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*/
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static void BadgeClassToggleVisibility(GrfSpecFeature feature, Badge &class_badge, int click_result)
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{
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auto config = GetBadgeClassConfiguration(feature);
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auto it = std::ranges::find(config, class_badge.label, &BadgeClassConfigItem::label);
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if (it == std::end(config)) return;
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if (click_result == BADGE_CLICK_TOGGLE_ICON) it->show_icon = !it->show_icon;
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}
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/**
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* Move the badge class to the previous position.
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* @param feature Feature being used.
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* @param class_badge Class badge.
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*/
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static void BadgeClassMovePrevious(GrfSpecFeature feature, Badge &class_badge)
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{
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GUIBadgeClasses gui_classes(feature);
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if (gui_classes.GetClasses().empty()) return;
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auto config = GetBadgeClassConfiguration(feature);
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auto it = std::ranges::find(config, class_badge.label, &BadgeClassConfigItem::label);
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if (it == std::end(config)) return;
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auto pos_cur = std::ranges::find(gui_classes.GetClasses(), class_badge.class_index, &GUIBadgeClasses::Element::class_index);
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if (pos_cur == std::begin(gui_classes.GetClasses())) {
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if (it->column > 0) --it->column;
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return;
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}
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auto pos_prev = std::ranges::find(config, std::prev(pos_cur)->label, &BadgeClassConfigItem::label);
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if (it->column > pos_prev->column) {
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--it->column;
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} else {
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/* Rotate elements right so that it is placed before pos_prev, maintaining order of non-visible elements. */
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std::rotate(pos_prev, it, std::next(it));
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}
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}
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/**
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* Move the badge class to the next position.
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* @param feature Feature being used.
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* @param class_badge Class badge.
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* @param columns Maximum column number permitted.
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*/
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static void BadgeClassMoveNext(GrfSpecFeature feature, Badge &class_badge, uint columns)
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{
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GUIBadgeClasses gui_classes(feature);
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if (gui_classes.GetClasses().empty()) return;
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auto config = GetBadgeClassConfiguration(feature);
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auto it = std::ranges::find(config, class_badge.label, &BadgeClassConfigItem::label);
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if (it == std::end(config)) return;
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auto pos_cur = std::ranges::find(gui_classes.GetClasses(), class_badge.class_index, &GUIBadgeClasses::Element::class_index);
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if (std::next(pos_cur) == std::end(gui_classes.GetClasses())) {
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if (it->column < static_cast<int>(columns - 1)) ++it->column;
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return;
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}
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auto pos_next = std::ranges::find(config, std::next(pos_cur)->label, &BadgeClassConfigItem::label);
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if (it->column < pos_next->column) {
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++it->column;
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} else {
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/* Rotate elements left so that it is placed after pos_next, maintaining order of non-visible elements. */
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std::rotate(it, std::next(it), std::next(pos_next));
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}
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}
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/**
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* Handle the badge configuration drop down selection.
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* @param feature Feature being used.
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* @param columns Maximum column number permitted.
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* @param result Selected dropdown item value.
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* @param click_result Dropdown click result.
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* @return true iff the caller should reinitialise their widgets.
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*/
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bool HandleBadgeConfigurationDropDownClick(GrfSpecFeature feature, uint columns, int result, int click_result)
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{
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if (result == INT_MAX) {
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ResetBadgeClassConfiguration(feature);
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return true;
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}
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Badge *class_badge = GetClassBadge(static_cast<BadgeClassID>(result));
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if (class_badge == nullptr) return false;
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switch (click_result) {
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case BADGE_CLICK_MOVE_DOWN: // Move down button.
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BadgeClassMoveNext(feature, *class_badge, columns);
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break;
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case BADGE_CLICK_MOVE_UP: // Move up button.
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BadgeClassMovePrevious(feature, *class_badge);
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break;
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case BADGE_CLICK_TOGGLE_ICON:
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BadgeClassToggleVisibility(feature, *class_badge, click_result);
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break;
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default:
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break;
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}
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return true;
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}
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