Codechange: Use a std::span as input for GfxFillPolygon (#13866)
Instead of a std::vector const reference.
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@@ -45,7 +45,7 @@ void DrawSliderWidget(Rect r, int min_value, int max_value, int nmarks, int valu
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const uint shadow = GetColourGradient(COLOUR_GREY, SHADE_DARK);
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const uint fill = GetColourGradient(COLOUR_GREY, SHADE_LIGHTER);
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const uint light = GetColourGradient(COLOUR_GREY, SHADE_LIGHTEST);
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const std::vector<Point> wedge{ Point{wx1, r.bottom - ha}, Point{wx2, r.top + ha}, Point{wx2, r.bottom - ha} };
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const std::array<Point, 3> wedge{ Point{wx1, r.bottom - ha}, Point{wx2, r.top + ha}, Point{wx2, r.bottom - ha} };
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GfxFillPolygon(wedge, fill);
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GfxDrawLine(wedge[0].x, wedge[0].y, wedge[2].x, wedge[2].y, light, t);
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GfxDrawLine(wedge[1].x, wedge[1].y, wedge[2].x, wedge[2].y, _current_text_dir == TD_RTL ? shadow : light, t);
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