@@ -1645,9 +1645,7 @@ static inline bool RoadTypesAllowHouseHere(TileIndex t)
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allow = true;
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RoadType road_rt = GetRoadTypeRoad(cur_tile);
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RoadType tram_rt = GetRoadTypeTram(cur_tile);
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if (road_rt != INVALID_ROADTYPE && !GetRoadTypeInfo(road_rt)->flags.Test(RoadTypeFlag::NoHouses)) return true;
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if (tram_rt != INVALID_ROADTYPE && !GetRoadTypeInfo(tram_rt)->flags.Test(RoadTypeFlag::NoHouses)) return true;
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}
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/* If no road was found surrounding the tile we can allow building the house since there is
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