Codechange: Don't inherit EngineOverrideManager from std::vector.
Inheriting from std::vector means some operations are needlessly complex, and shouldn't really be done anyway.
This commit is contained in:
committed by
Peter Nelson
parent
e73d6fcaac
commit
bc2513975f
+11
-5
@@ -194,17 +194,23 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
|
||||
};
|
||||
|
||||
struct EngineIDMapping {
|
||||
uint32_t grfid; ///< The GRF ID of the file the entity belongs to
|
||||
uint16_t internal_id; ///< The internal ID within the GRF file
|
||||
VehicleType type; ///< The engine type
|
||||
uint8_t substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
|
||||
uint32_t grfid; ///< The GRF ID of the file the entity belongs to
|
||||
uint16_t internal_id; ///< The internal ID within the GRF file
|
||||
VehicleType type; ///< The engine type
|
||||
uint8_t substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
|
||||
|
||||
EngineIDMapping() {}
|
||||
EngineIDMapping(uint32_t grfid, uint16_t internal_id, VehicleType type, uint8_t substitute_id)
|
||||
: grfid(grfid), internal_id(internal_id),type(type), substitute_id(substitute_id) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Stores the mapping of EngineID to the internal id of newgrfs.
|
||||
* Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
|
||||
*/
|
||||
struct EngineOverrideManager : std::vector<EngineIDMapping> {
|
||||
struct EngineOverrideManager {
|
||||
std::vector<EngineIDMapping> mappings;
|
||||
|
||||
static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
|
||||
|
||||
void ResetToDefaultMapping();
|
||||
|
||||
Reference in New Issue
Block a user