Codechange: Add ZoomLevels bit set.

This commit is contained in:
frosch
2025-05-03 18:40:11 +02:00
committed by frosch
parent 48d09af039
commit bbfda39ac3
7 changed files with 55 additions and 46 deletions
+5 -3
View File
@@ -71,14 +71,16 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
* @param[out] sprite The sprites to fill with data.
* @param file_slot The file "descriptor" of the file we read from.
* @param file The file "descriptor" of the file we read from.
* @param file_pos The position within the file the image begins.
* @param sprite_type The type of sprite we're trying to load.
* @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite.
* @param control_flags Control flags, see SpriteCacheCtrlFlags.
* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
* @param[out] avail_8bpp Available 8bpp sprites.
* @param[out] avail_32bpp Available 32bpp sprites.
* @return Available sprites matching \a load_32bpp.
*/
virtual uint8_t LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, uint8_t &avail_8bpp, uint8_t &avail_32bpp) = 0;
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
virtual ~SpriteLoader() = default;
};