Codechange: Add ZoomLevels bit set.
This commit is contained in:
+20
-19
@@ -215,10 +215,10 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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return true;
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}
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uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t &avail_8bpp)
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static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, ZoomLevels &avail_8bpp)
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{
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/* Check the requested colour depth. */
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if (load_32bpp) return 0;
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if (load_32bpp) return {};
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/* Open the right file and go to the correct position */
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file.SeekTo(file_pos, SEEK_SET);
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@@ -228,7 +228,7 @@ uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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uint8_t type = file.ReadByte();
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/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
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if (type == 0xFF) return 0;
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if (type == 0xFF) return {};
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ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? ZOOM_LVL_NORMAL : ZOOM_LVL_MIN;
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auto &dest_sprite = sprite[zoom_lvl];
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@@ -241,7 +241,7 @@ uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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if (dest_sprite.width > INT16_MAX) {
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WarnCorruptSprite(file, file_pos, __LINE__);
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return 0;
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return {};
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}
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/* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
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@@ -249,33 +249,33 @@ uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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num = (type & 0x02) ? dest_sprite.width * dest_sprite.height : num - 8;
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if (DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, num, type, zoom_lvl, SpriteComponent::Palette, 1)) {
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SetBit(avail_8bpp, zoom_lvl);
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avail_8bpp.Set(zoom_lvl);
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return avail_8bpp;
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}
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return 0;
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return {};
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}
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uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, uint8_t &avail_8bpp, uint8_t &avail_32bpp)
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static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
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{
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static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_NORMAL, ZOOM_LVL_IN_4X, ZOOM_LVL_IN_2X, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_4X, ZOOM_LVL_OUT_8X};
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/* Is the sprite not present/stripped in the GRF? */
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if (file_pos == SIZE_MAX) return 0;
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if (file_pos == SIZE_MAX) return {};
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/* Open the right file and go to the correct position */
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file.SeekTo(file_pos, SEEK_SET);
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uint32_t id = file.ReadDword();
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uint8_t loaded_sprites = 0;
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ZoomLevels loaded_sprites;
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do {
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int64_t num = file.ReadDword();
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size_t start_pos = file.GetPos();
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uint8_t type = file.ReadByte();
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/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
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if (type == 0xFF) return 0;
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if (type == 0xFF) return {};
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SpriteComponents colour{type};
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/* Mask out colour component information from type. */
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@@ -288,17 +288,18 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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if (sprite_type != SpriteType::MapGen) {
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if (zoom < lengthof(zoom_lvl_map)) {
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if (colour == SpriteComponent::Palette) SetBit(avail_8bpp, zoom_lvl_map[zoom]);
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if (colour != SpriteComponent::Palette) SetBit(avail_32bpp, zoom_lvl_map[zoom]);
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ZoomLevel zoom_lvl = zoom_lvl_map[zoom];
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if (colour == SpriteComponent::Palette) avail_8bpp.Set(zoom_lvl);
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if (colour != SpriteComponent::Palette) avail_32bpp.Set(zoom_lvl);
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is_wanted_zoom_lvl = true;
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ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZOOM_LVL_MIN : _settings_client.gui.sprite_zoom_min;
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if (zoom_min >= ZOOM_LVL_IN_2X &&
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HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_IN_2X) {
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HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl < ZOOM_LVL_IN_2X) {
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is_wanted_zoom_lvl = false;
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}
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if (zoom_min >= ZOOM_LVL_NORMAL &&
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HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_NORMAL) {
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HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl < ZOOM_LVL_NORMAL) {
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is_wanted_zoom_lvl = false;
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}
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} else {
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@@ -311,7 +312,7 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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if (is_wanted_colour_depth && is_wanted_zoom_lvl) {
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ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? zoom_lvl_map[zoom] : ZOOM_LVL_MIN;
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if (HasBit(loaded_sprites, zoom_lvl)) {
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if (loaded_sprites.Test(zoom_lvl)) {
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/* We already have this zoom level, skip sprite. */
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Debug(sprite, 1, "Ignoring duplicate zoom level sprite {} from {}", id, file.GetSimplifiedFilename());
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file.SkipBytes(num - 2);
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@@ -326,7 +327,7 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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if (dest_sprite.width > INT16_MAX || dest_sprite.height > INT16_MAX) {
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WarnCorruptSprite(file, file_pos, __LINE__);
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return 0;
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return {};
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}
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/* Convert colour components to pixel size. */
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@@ -344,10 +345,10 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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bool valid = DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
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if (file.GetPos() != start_pos + num) {
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WarnCorruptSprite(file, file_pos, __LINE__);
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return 0;
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return {};
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}
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if (valid) SetBit(loaded_sprites, zoom_lvl);
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if (valid) loaded_sprites.Set(zoom_lvl);
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} else {
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/* Not the wanted zoom level or colour depth, continue searching. */
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file.SkipBytes(num - 2);
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@@ -358,7 +359,7 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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return loaded_sprites;
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}
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uint8_t SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, uint8_t &avail_8bpp, uint8_t &avail_32bpp)
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ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
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{
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if (this->container_ver >= 2) {
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return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags, avail_8bpp, avail_32bpp);
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