Codechange: Pass SpriteType as direct parameter to SpriteEncoder::Encoder.
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@@ -15,7 +15,7 @@
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/** Instantiation of the null blitter factory. */
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static FBlitter_Null iFBlitter_Null;
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Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_Null::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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Sprite *dest_sprite;
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dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite));
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