Codechange: Pass SpriteType as direct parameter to SpriteEncoder::Encoder.
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@@ -115,7 +115,7 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
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Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
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}
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Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_32bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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Blitter_32bppSimple::Pixel *dst;
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(sprite[ZOOM_LVL_MIN].height) * static_cast<size_t>(sprite[ZOOM_LVL_MIN].width) * sizeof(*dst));
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