Codechange: Use EnumBitSet for SpriteComponent. (#13509)
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+26
-26
@@ -57,7 +57,7 @@ static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line)
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* @param container_format Container format of the GRF this sprite is in.
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* @return True if the sprite was successfully loaded.
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*/
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bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, uint8_t type, ZoomLevel zoom_lvl, uint8_t colour_fmt, uint8_t container_format)
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bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, uint8_t type, ZoomLevel zoom_lvl, SpriteComponents colour_fmt, uint8_t container_format)
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{
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/*
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* Original sprite height was max 255 pixels, with 4x extra zoom => 1020 pixels.
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@@ -105,9 +105,9 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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/* Convert colour depth to pixel size. */
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int bpp = 0;
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if (colour_fmt & SCC_RGB) bpp += 3; // Has RGB data.
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if (colour_fmt & SCC_ALPHA) bpp++; // Has alpha data.
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if (colour_fmt & SCC_PAL) bpp++; // Has palette data.
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if (colour_fmt.Test(SpriteComponent::RGB)) bpp += 3; // Has RGB data.
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if (colour_fmt.Test(SpriteComponent::Alpha)) bpp++; // Has alpha data.
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if (colour_fmt.Test(SpriteComponent::Palette)) bpp++; // Has palette data.
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/* When there are transparency pixels, this format has another trick.. decode it */
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if (type & 0x08) {
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@@ -156,20 +156,20 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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}
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for (int x = 0; x < length; x++) {
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if (colour_fmt & SCC_RGB) {
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if (colour_fmt.Test(SpriteComponent::RGB)) {
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data->r = *dest++;
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data->g = *dest++;
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data->b = *dest++;
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}
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data->a = (colour_fmt & SCC_ALPHA) ? *dest++ : 0xFF;
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if (colour_fmt & SCC_PAL) {
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data->a = colour_fmt.Test(SpriteComponent::Alpha) ? *dest++ : 0xFF;
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if (colour_fmt.Test(SpriteComponent::Palette)) {
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switch (sprite_type) {
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case SpriteType::Normal: data->m = file.NeedsPaletteRemap() ? _palmap_w2d[*dest] : *dest; break;
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case SpriteType::Font: data->m = std::min<uint8_t>(*dest, 2u); break;
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default: data->m = *dest; break;
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}
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/* Magic blue. */
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if (colour_fmt == SCC_PAL && *dest == 0) data->a = 0x00;
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if (colour_fmt == SpriteComponent::Palette && *dest == 0) data->a = 0x00;
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dest++;
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}
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data++;
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@@ -193,20 +193,20 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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for (int i = 0; i < sprite->width * sprite->height; i++) {
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uint8_t *pixel = &dest[i * bpp];
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if (colour_fmt & SCC_RGB) {
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if (colour_fmt.Test(SpriteComponent::RGB)) {
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sprite->data[i].r = *pixel++;
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sprite->data[i].g = *pixel++;
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sprite->data[i].b = *pixel++;
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}
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sprite->data[i].a = (colour_fmt & SCC_ALPHA) ? *pixel++ : 0xFF;
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if (colour_fmt & SCC_PAL) {
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sprite->data[i].a = colour_fmt.Test(SpriteComponent::Alpha) ? *pixel++ : 0xFF;
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if (colour_fmt.Test(SpriteComponent::Palette)) {
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switch (sprite_type) {
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case SpriteType::Normal: sprite->data[i].m = file.NeedsPaletteRemap() ? _palmap_w2d[*pixel] : *pixel; break;
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case SpriteType::Font: sprite->data[i].m = std::min<uint8_t>(*pixel, 2u); break;
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default: sprite->data[i].m = *pixel; break;
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}
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/* Magic blue. */
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if (colour_fmt == SCC_PAL && *pixel == 0) sprite->data[i].a = 0x00;
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if (colour_fmt == SpriteComponent::Palette && *pixel == 0) sprite->data[i].a = 0x00;
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pixel++;
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}
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}
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@@ -236,7 +236,7 @@ uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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sprite[zoom_lvl].width = file.ReadWord();
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sprite[zoom_lvl].x_offs = file.ReadWord();
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sprite[zoom_lvl].y_offs = file.ReadWord();
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sprite[zoom_lvl].colours = SCC_PAL;
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sprite[zoom_lvl].colours = SpriteComponent::Palette;
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if (sprite[zoom_lvl].width > INT16_MAX) {
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WarnCorruptSprite(file, file_pos, __LINE__);
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@@ -247,7 +247,7 @@ uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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* In case it is uncompressed, the size is 'num' - 8 (header-size). */
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num = (type & 0x02) ? sprite[zoom_lvl].width * sprite[zoom_lvl].height : num - 8;
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if (DecodeSingleSprite(&sprite[zoom_lvl], file, file_pos, sprite_type, num, type, zoom_lvl, SCC_PAL, 1)) {
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if (DecodeSingleSprite(&sprite[zoom_lvl], file, file_pos, sprite_type, num, type, zoom_lvl, SpriteComponent::Palette, 1)) {
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SetBit(avail_8bpp, zoom_lvl);
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return avail_8bpp;
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}
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@@ -276,16 +276,19 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
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if (type == 0xFF) return 0;
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uint8_t colour = type & SCC_MASK;
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SpriteComponents colour{type};
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/* Mask out colour component information from type. */
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type &= ~SpriteComponents::MASK;
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uint8_t zoom = file.ReadByte();
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bool is_wanted_colour_depth = (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL));
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bool is_wanted_colour_depth = (colour != SpriteComponents{} && (load_32bpp ? colour != SpriteComponent::Palette : colour == SpriteComponent::Palette));
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bool is_wanted_zoom_lvl;
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if (sprite_type != SpriteType::MapGen) {
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if (zoom < lengthof(zoom_lvl_map)) {
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if (colour == SCC_PAL) SetBit(avail_8bpp, zoom_lvl_map[zoom]);
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if (colour != SCC_PAL) SetBit(avail_32bpp, zoom_lvl_map[zoom]);
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if (colour == SpriteComponent::Palette) SetBit(avail_8bpp, zoom_lvl_map[zoom]);
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if (colour != SpriteComponent::Palette) SetBit(avail_32bpp, zoom_lvl_map[zoom]);
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is_wanted_zoom_lvl = true;
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ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZOOM_LVL_MIN : _settings_client.gui.sprite_zoom_min;
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@@ -324,16 +327,13 @@ uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, s
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return 0;
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}
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/* Mask out colour information. */
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type = type & ~SCC_MASK;
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/* Convert colour depth to pixel size. */
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/* Convert colour components to pixel size. */
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int bpp = 0;
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if (colour & SCC_RGB) bpp += 3; // Has RGB data.
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if (colour & SCC_ALPHA) bpp++; // Has alpha data.
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if (colour & SCC_PAL) bpp++; // Has palette data.
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if (colour.Test(SpriteComponent::RGB)) bpp += 3;
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if (colour.Test(SpriteComponent::Alpha)) bpp++;
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if (colour.Test(SpriteComponent::Palette)) bpp++;
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sprite[zoom_lvl].colours = (SpriteColourComponent)colour;
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sprite[zoom_lvl].colours = colour;
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/* For chunked encoding we store the decompressed size in the file,
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* otherwise we can calculate it from the image dimensions. */
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