Codefix f98b90ac2e: Use to_underlying instead of direct static_cast. (#14790)
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@@ -676,7 +676,7 @@ static void DrawTile_Trees(TileInfo *ti)
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uint trees = GetTreeCount(ti->tile);
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for (uint i = 0; i < trees; i++) {
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SpriteID sprite = s[0].sprite + (i == trees - 1 ? static_cast<uint>(GetTreeGrowth(ti->tile)) : 3);
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SpriteID sprite = s[0].sprite + (i == trees - 1 ? to_underlying(GetTreeGrowth(ti->tile)) : 3);
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PaletteID pal = s[0].pal;
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te[i].sprite = sprite;
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