Codechange: Turn custom vehicle spritenums into enum, and use them consistently. (#14022)

This commit is contained in:
frosch
2025-04-18 15:19:28 +02:00
committed by GitHub
parent 2c59838acb
commit b862d4937f
12 changed files with 39 additions and 28 deletions

View File

@@ -107,7 +107,7 @@ static void GetRoadVehIcon(EngineID engine, EngineImageType image_type, VehicleS
const Engine *e = Engine::Get(engine);
uint8_t spritenum = e->u.road.image_index;
if (is_custom_sprite(spritenum)) {
if (IsCustomVehicleSpriteNum(spritenum)) {
GetCustomVehicleIcon(engine, DIR_W, image_type, result);
if (result->IsValid()) return;
@@ -122,8 +122,9 @@ void RoadVehicle::GetImage(Direction direction, EngineImageType image_type, Vehi
{
uint8_t spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
if (IsCustomVehicleSpriteNum(spritenum)) {
if (spritenum == CUSTOM_VEHICLE_SPRITENUM_REVERSED) direction = ReverseDir(direction);
GetCustomVehicleSprite(this, direction, image_type, result);
if (result->IsValid()) return;
spritenum = this->GetEngine()->original_image_index;