Initialize with OpenTTD 1.9.3
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */
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#include "../stdafx.h"
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#include "../gamelog_internal.h"
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#include "../fios.h"
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#include "saveload.h"
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#include "../safeguards.h"
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static const SaveLoad _glog_action_desc[] = {
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SLE_VAR(LoggedAction, tick, SLE_UINT16),
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SLE_END()
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};
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static const SaveLoad _glog_mode_desc[] = {
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SLE_VAR(LoggedChange, mode.mode, SLE_UINT8),
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SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8),
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SLE_END()
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};
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static const SaveLoad _glog_revision_desc[] = {
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SLE_ARR(LoggedChange, revision.text, SLE_UINT8, GAMELOG_REVISION_LENGTH),
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SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
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SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
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SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
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SLE_END()
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};
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static const SaveLoad _glog_oldver_desc[] = {
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SLE_VAR(LoggedChange, oldver.type, SLE_UINT32),
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SLE_VAR(LoggedChange, oldver.version, SLE_UINT32),
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SLE_END()
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};
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static const SaveLoad _glog_setting_desc[] = {
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SLE_STR(LoggedChange, setting.name, SLE_STR, 128),
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SLE_VAR(LoggedChange, setting.oldval, SLE_INT32),
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SLE_VAR(LoggedChange, setting.newval, SLE_INT32),
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SLE_END()
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};
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static const SaveLoad _glog_grfadd_desc[] = {
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SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ),
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SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16),
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SLE_END()
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};
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static const SaveLoad _glog_grfrem_desc[] = {
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SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32),
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SLE_END()
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};
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static const SaveLoad _glog_grfcompat_desc[] = {
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SLE_VAR(LoggedChange, grfcompat.grfid, SLE_UINT32 ),
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SLE_ARR(LoggedChange, grfcompat.md5sum, SLE_UINT8, 16),
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SLE_END()
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};
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static const SaveLoad _glog_grfparam_desc[] = {
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SLE_VAR(LoggedChange, grfparam.grfid, SLE_UINT32),
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SLE_END()
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};
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static const SaveLoad _glog_grfmove_desc[] = {
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SLE_VAR(LoggedChange, grfmove.grfid, SLE_UINT32),
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SLE_VAR(LoggedChange, grfmove.offset, SLE_INT32),
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SLE_END()
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};
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static const SaveLoad _glog_grfbug_desc[] = {
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SLE_VAR(LoggedChange, grfbug.data, SLE_UINT64),
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SLE_VAR(LoggedChange, grfbug.grfid, SLE_UINT32),
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SLE_VAR(LoggedChange, grfbug.bug, SLE_UINT8),
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SLE_END()
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};
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static const SaveLoad _glog_emergency_desc[] = {
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SLE_END()
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};
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static const SaveLoad * const _glog_desc[] = {
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_glog_mode_desc,
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_glog_revision_desc,
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_glog_oldver_desc,
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_glog_setting_desc,
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_glog_grfadd_desc,
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_glog_grfrem_desc,
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_glog_grfcompat_desc,
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_glog_grfparam_desc,
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_glog_grfmove_desc,
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_glog_grfbug_desc,
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_glog_emergency_desc,
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};
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assert_compile(lengthof(_glog_desc) == GLCT_END);
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static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions)
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{
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assert(gamelog_action == NULL);
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assert(gamelog_actions == 0);
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GamelogActionType at;
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while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
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gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
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LoggedAction *la = &gamelog_action[gamelog_actions++];
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la->at = at;
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SlObject(la, _glog_action_desc); // has to be saved after 'DATE'!
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la->change = NULL;
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la->changes = 0;
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GamelogChangeType ct;
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while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
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la->change = ReallocT(la->change, la->changes + 1);
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LoggedChange *lc = &la->change[la->changes++];
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/* for SLE_STR, pointer has to be valid! so make it NULL */
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memset(lc, 0, sizeof(*lc));
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lc->ct = ct;
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assert((uint)ct < GLCT_END);
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SlObject(lc, _glog_desc[ct]);
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}
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}
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}
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static void Save_GLOG()
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{
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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size_t length = 0;
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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const LoggedChange *lcend = &la->change[la->changes];
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for (LoggedChange *lc = la->change; lc != lcend; lc++) {
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assert((uint)lc->ct < lengthof(_glog_desc));
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length += SlCalcObjLength(lc, _glog_desc[lc->ct]) + 1;
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}
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length += 4;
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}
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length++;
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SlSetLength(length);
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for (LoggedAction *la = _gamelog_action; la != laend; la++) {
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SlWriteByte(la->at);
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SlObject(la, _glog_action_desc);
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const LoggedChange *lcend = &la->change[la->changes];
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for (LoggedChange *lc = la->change; lc != lcend; lc++) {
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SlWriteByte(lc->ct);
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assert((uint)lc->ct < GLCT_END);
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SlObject(lc, _glog_desc[lc->ct]);
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}
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SlWriteByte(GLCT_NONE);
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}
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SlWriteByte(GLAT_NONE);
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}
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static void Load_GLOG()
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{
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Load_GLOG_common(_gamelog_action, _gamelog_actions);
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}
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static void Check_GLOG()
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{
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Load_GLOG_common(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
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}
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extern const ChunkHandler _gamelog_chunk_handlers[] = {
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{ 'GLOG', Save_GLOG, Load_GLOG, NULL, Check_GLOG, CH_RIFF | CH_LAST }
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};
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